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FX Configs for Seattle Circuit 1.2

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This is a long overdue update that i had pending for some time.

Changelog:

- Light points optimization and tone tweaking
- Traffic Lights and tarmac shading tweaks by @Den_88

Enjoy!
Screenshot_bmw_m2_competition_seattle_circuit_21-6-121-14-39-54.jpg
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Since there were complaints about performance issues (yeah, adapting certain meshes for light sources can be a pain), i cut back and adapted a few things:

- Number of active Jumbotrons greatly reduced
- Only the left side stands are lit now on the Start/Finish straight
- Underpass lighting completely modified, light sources changed and reduced.
- Overall night lights strength slightly reduced.

FPS still dips a bit on race starts at night-time while CSP is processing all the lights/headlights turning on but at least for me it goes right back to normal when race starts. Underpass FPS drops seem to be gone as well.
Screenshot_bg_mercedes_amg_gt_black_series_seattle_circuit_8-6-121-3-37-10.jpg
Screenshot_bg_mercedes_amg_gt_black_series_seattle_circuit_8-6-121-3-35-17.jpg
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