Hello,
Update August 2021 - Still in development (beta)
Some strange strategies could still appear, this mod cannot fix all the bugs in the game on the behavior of bots ...
This mod is an update of my previous one (made for 25% race length) for races set at 50% length.
I reviewed the performances of all tyres and adapted the F1 cars to achieve a good balance between wear and pit stops .
As requested by some people I updated my mod for 50% race length .
The rubber part of the tires is strongly impacted by this modification.
I was not able to make the same assumptions on 50% as on 25% so I recalculated all the curves and values to get a good balance.
Obviously, the wear will be smoother than the 25% version, and the HARD compounds are easier to "drive".
F1 cars on all game mode (not online ! ) are ok, as F2 cars.
This mod impacts F1 & F2 cars, for Career & My team mode, standard races ...
(not story mode & not online obviously)
Tire Compounds part
For the grip curves after wear :
Original game curves :
New grip curves (for F1 & F2) :
Real grip comparaison :
The new grip(wetness) globaly for F1 and F2 cars:
Grip at start :
The wear (wetness) globaly :
End of race :
New grip makes tyres make cars more difficult to drive when tyre are closed to end of life.
It will be more difficult to "push" than with new tires, combined with the slipstream effects and loss of grip, you will have (or see) more surprising trajectories.
Some other changes & tips :
Installation
It's a copy & paste installation:
Just copy and paste the directory /2021_asset_groups in the directory of the game. That’s all.
XML file of all cars is included. This can be useful if you want to add (for example) a skin mod for My Team. It's for who wants to work on it with EGO ERP Archiver. A quick pdf "howto" is include to help if you want to add a livery.
This mod is made for a 50% race time ... you can use it at 25% but with less pit stops obviously.
To uninstall
Steam have special option for it :
Click on game by right mouse button in Steam library
Choose Properties - Local files - Verify integrity of local files. After this Steam will start checking game files and will restore modded files to originals.
This Mod not works in multiplayer (online).
There might still be some weird behavior, I tested it for several days but difficult to check everything.
I made this mod for myself at the start. But if it can help other players, so much the better ...
Update August 2021 - Still in development (beta)
Some strange strategies could still appear, this mod cannot fix all the bugs in the game on the behavior of bots ...
This mod is an update of my previous one (made for 25% race length) for races set at 50% length.
I reviewed the performances of all tyres and adapted the F1 cars to achieve a good balance between wear and pit stops .
As requested by some people I updated my mod for 50% race length .
The rubber part of the tires is strongly impacted by this modification.
I was not able to make the same assumptions on 50% as on 25% so I recalculated all the curves and values to get a good balance.
Obviously, the wear will be smoother than the 25% version, and the HARD compounds are easier to "drive".
F1 cars on all game mode (not online ! ) are ok, as F2 cars.
This mod impacts F1 & F2 cars, for Career & My team mode, standard races ...
(not story mode & not online obviously)
Tire Compounds part
For the grip curves after wear :
Original game curves :
New grip curves (for F1 & F2) :
Real grip comparaison :
The new grip(wetness) globaly for F1 and F2 cars:
Grip at start :
The wear (wetness) globaly :
- 1 or 2 pit stops, several strategies used by bots.
End of race :
New grip makes tyres make cars more difficult to drive when tyre are closed to end of life.
It will be more difficult to "push" than with new tires, combined with the slipstream effects and loss of grip, you will have (or see) more surprising trajectories.
Some other changes & tips :
- Puncture wear is set to 90%. Why? because IA doesn't have puncture. I have updated the tire mixes to have a strong degradation of tyre grip, so you will have to make the right decision whether or not to keep your tires after 65-75%….
- Aero slipstream effects are modified to be more realistic and to help for overtake. Lift effect stay globally raisonnable, so keep control of your car when you will try to overtake a slower car which did 1 pit stop only with hard compounds !
- Obviously the prediction is not 100% correct, depending on your skills and your driving behavior, the settings of the car, the weather, the development of the team too…
- Use your soft tires wisely during the qualifying phases ... ... this will have a more or less impact on your options after, at the start or during the race.
- Wet and dry tyres have a very small box of optimum performance. You could be severely penalized with wear or grip if you don't react quickly.
- Focusing on a strategy with only 1 pit stop mainly ... is no longer the only one and best solution in every race.
- (optional) Now, the tyres will be cold when you exit the pit stop (~ 20 ° C cooler). By default, the "hot" version will be installed. An addon is included to activate the "cold" version. More realistic but I recommended to keep the formation lap before starting the race to avoid surprises (and try to heat your tires before).
- Season wear upgrades effets has been reduce to keep a good balance after several seasons.
- Wet conditions are clearly more difficult to control than with the original set, for F1 and F2 cars. So caution . I tried to keep a behavior relevant with a certain progressivity. The F2 is clearly more difficult to master than before but remains a little less difficult than the F1 on wet ground due to the speed.
- No damage mods included
- Real tire damage for Slicks, Inter and Wets Version 1.3 from micmiller is included by default. Special thanks to him !
- An alternative is include to use the other version of Real Time damage. Everything explained here.
Installation
It's a copy & paste installation:
Just copy and paste the directory /2021_asset_groups in the directory of the game. That’s all.
XML file of all cars is included. This can be useful if you want to add (for example) a skin mod for My Team. It's for who wants to work on it with EGO ERP Archiver. A quick pdf "howto" is include to help if you want to add a livery.
This mod is made for a 50% race time ... you can use it at 25% but with less pit stops obviously.
To uninstall
Steam have special option for it :
Click on game by right mouse button in Steam library
Choose Properties - Local files - Verify integrity of local files. After this Steam will start checking game files and will restore modded files to originals.
This Mod not works in multiplayer (online).
There might still be some weird behavior, I tested it for several days but difficult to check everything.
I made this mod for myself at the start. But if it can help other players, so much the better ...