Yes, I know. I wrote it also.
Fact is that the game cant see this turn.
I had to make a code that steers the car through the whole turn.
If a F1 car makes it then slower cars will be a walk in the park to overtake.
It was a compromise and I don't fancy F1 ;)
The thing is... if you wanna have a fast F1 then all other cars will crash
due to that F1 has superior breaks and down force etc.
But tweak this data and maybe you get it to work.
Where do you have to start breakin?
How high speed can the car take?
When can you go on the throttle?
I got mine to work decent for DTM's and slower.
F1 is no problem to get to work, but slower cars will
probably not race well with that data ;)
Good luck!
[HINT_0]
START=0.585
END=0.630
VALUE=0.4
[BRAKEHINT_0]
START=0.585
END=0.630
VALUE=0.4
[MAXSPEED_0]
START=0.585
END=0.615
VALUE=120
; 100meter mark 0.582
; 50meter mark 0.596
; apex 0.620