AI updates for these 3 tracks to reduce crash
All tracks that were used in 1967 F1 season have been updated, now moving onto other commonly played tracks for 67 cars
a note for mosport 21: the original AI uses lots of run-off areas, which is not the typical behavior for 67 cars, I put a fast_lane.ai from another mosport track by Johnr777, and you need to delete or rename side_l.csv and side_r.csv in data folder. (I like the run-off areas, because due to my driving skill, in a long race, mistakes are unavoidable, and this modern version is less frustrating. A pity Assetto Corsa can't save in the middle of a race)
oulton park is the modern track (not the specifically made 67 version), there's a no chicane layout for it that can be used for vintage cars.
All tested with 67 and 23 cars, 100% difficulty 20% aggression
All tracks that were used in 1967 F1 season have been updated, now moving onto other commonly played tracks for 67 cars
a note for mosport 21: the original AI uses lots of run-off areas, which is not the typical behavior for 67 cars, I put a fast_lane.ai from another mosport track by Johnr777, and you need to delete or rename side_l.csv and side_r.csv in data folder. (I like the run-off areas, because due to my driving skill, in a long race, mistakes are unavoidable, and this modern version is less frustrating. A pity Assetto Corsa can't save in the middle of a race)
oulton park is the modern track (not the specifically made 67 version), there's a no chicane layout for it that can be used for vintage cars.
All tested with 67 and 23 cars, 100% difficulty 20% aggression