War of RD 6 - The Battle for Hexagistan

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Explanations for lack of updates:
1. Busy last few days
2. Busy today too having to do the buy thingies for NASCAR Manager (it actually takes a while :D)

I don't know yet when I'll be able to do this, hopefully today
 
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Comm hasn't changed. lol.
"I don't get it what's wrong with this game, why is it so hard to moderate :roflmao:"

Joking ;)
It's actually not as simple as you may think :roflmao:
 
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Oh btw I'm still faster than some moderators around here, even with the slack updates (*cough* RPS 9 *cough*)
 
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COMM: Fuchsia marches further north. No battles happen this turn.
Please be quick, I will have a little period of inactivity so I want to make up for it now
 
Considering it is already day 49, I can inform Tapio and Alex that from day 50 onwards (excluding day 50) there will be added new rules:
1) All city/capital gains will be doubled
2) Whenever a capital could be conquered, it will be conquered, no matter who's moves are first.
3) I might even shrink the map, or remove all water
4) Whenever a enemy unit gets in range of 4 hexes to your main capital, all your units lose 20% of man power

I hope you two agree (only rule #1 is in for now, others I want you two to agree both)
 
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Now, the following rules apply
1) Man gain gets doubled in all cities and capitals
2) Now it's allowed to do 10 moves per turn, including moving units twice in 1 turn (only for one unit, but counts as 2 moves). Watch out warlords!
3) Whenever a enemy unit gets in range of 4 hexes to your main capital, all your units lose 20% of their man power
4) Whenever a enemy unit gets in range of 2 hexes to your main capital, all your units lose 45% of their man power
 
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