oh then maybe I hit them, didn't know they move
Thats because a member of the royal family does own Zandvoort.I would love to see that you guys could make the older layout of tt assen. The one of 2004.
Btw. I like your track.It's My favorite track. I dont understand why the f1 is not on TT assen but on Zandvoort. Its probably because of the history of Zandvoort and that motoGP drives on TT assen. But yeah. When i drive on this track with F1 cars you have some really good overtake oppertunities.
That version of the pre-2005 track is highly inaccurate and its physics mesh is horrible. However it's nice to be able to drive the pre-2005 version in AC!Check over at GT Planet, there's a 2001 Assen by damone13x...
Isn't this possible via Extention? Like for example the fins on the RSS Formula Hybrid cars, or antennas on several GT3 cars(like Masterkeys Ferrari 488 GT3 EVO). That way it wouldn't be to hard to fix AND it's up to the user what to use. Also It is up to you what to make. I can totally understand you would only make extra features for big main events and not for lesser known events(like some are doing with the F1 track features). I would say those pillars look like a cool edition to the track, just to see how close you can get as fast as possible without hitting them.Those cones are very "series specific", whereas I've used the track's own stuff with the tyres and steel roundel thingy (on the autosport layout only ofcourse, as the motorsport layout is only used for MotoGP/WSBK/BSB).
I wanted to go for the pure trackday style and not race event style, but I broke my own agreement by doing the advertisements I guess I don't think I'll be adding those, because there's no end to this. With DTM specific stuff, I need ACNN stuff, I need Mazda cup stuff, etc.
Thanks for answering and considering it! I understand that there is no end to a such rabbit hole.Those cones are very "series specific", whereas I've used the track's own stuff with the tyres and steel roundel thingy (on the autosport layout only ofcourse, as the motorsport layout is only used for MotoGP/WSBK/BSB).
I wanted to go for the pure trackday style and not race event style, but I broke my own agreement by doing the advertisements I guess I don't think I'll be adding those, because there's no end to this. With DTM specific stuff, I need ACNN stuff, I need Mazda cup stuff, etc.
does the North loop have a lot of movable pylons or something? I've seen that behavior of the AC.exe with tracks using too many physics objects.Hello there,
I been running your track on some testing laps (and i'm really enjoying it) for a possible league and I found out that for some reason the north loop makes acs.exe eat around 11GB (out of 16GB) of my ram on a practice session, while autosport layout uses around 3GB, happened with both Kunos and mod cars. Dunno if that report helps in anything, but i thought i should let you know.
does the North loop have a lot of movable pylons or something? I've seen that behavior of the AC.exe with tracks using too many physics objects.
I too find physics objects immersive. But I'm not sure if they are the problem. What I found bamboozling is that all other layouts play nice, taking from 2-4GB of ram. I don't know what happens with North loop that becomes this memory blackhole.Then I do hope the creator is not removing this moveable objects and let the choice to the users (lite/full version). Thats the fun in his track, its not like all those perfectly designed but empty and sterile tracks you will find for downloading now a days. A bit of immersion is what an track from my (VR) POV makes a track good. Yep its pure personal and only from an VR perspective. As an sample drive around in VR on a track made by Fatalfie and feel/see what Im trying to write down as an nonEnglish speaker.
The same issue happened with some rally track a few years ago, and for that one it was easy to replace all the movable objects as they were in their separate kn5. Replacing that file with a placeholder had the track go from over 10 GB of RAM to less than 2, and the kn5 itself was tiny. Its something connected to movable objects, a bug in the engine.I too find physics objects immersive. But I'm not sure if they are the problem. What I found bamboozling is that all other layouts play nice, taking from 2-4GB of ram. I don't know what happens with North loop that becomes this memory blackhole.
Thanks for reporting. It's weird, I've never had any issues. It could be the moveable objects but the autosport layout has almost as many moveable objects and works fine, you say.Hello there,
I been running your track on some testing laps (and i'm really enjoying it) for a possible league and I found out that for some reason the north loop makes acs.exe eat around 11GB (out of 16GB) of my ram on a practice session, while autosport layout uses around 3GB, happened with both Kunos and mod cars. Dunno if that report helps in anything, but i thought i should let you know.