When the bank file is done and the startup smoothly transitions into the idle I'll do a walk around in the parking garage
how strong the starting motor must be, to get the 12 cylinders turning...
When the bank file is done and the startup smoothly transitions into the idle I'll do a walk around in the parking garage
It is quite a massive starter actually. The key turn and ignition Gong is from an E34 with an M70 V12 comversion by the wayhow strong the starting motor must be, to get the 12 cylinders turning...
I forgot that 60's Pukekohe had a different layout with the extra loop after the start-finish straight instead of the fast right handerWIP 60s Pukekohe, still a lot to add, big buildings all done, but track have many small details
yes!! the shorter version was add late 60's or early 70's, not sure.I forgot that 60's Pukekohe had a different layout with the extra loop after the start-finish straight instead of the fast right hander
Please let me know when the track is ready. Also can you create at least a part of the city of Quebec with working lights and traffic? That would be incredible since I live there...I'm still at the very basics of AC track modding, but if anyone is interested, I have a pretty simple version of a street circuit in Quebec City I've been working on sporadically for the last few months. I have a video of me driving the circuit, please excuse the bad driving.
They look like GTA 3 cars
Skyline has caught up to Commodore. I kinda modeled based on a photo where it's in a corner so the ride height is probably gonna go up.
I honestly don't mind the "boxy" look, my first sims were Grand Prix 2 and Grand Prix Legends, the latter having a max poly count of 1500 and still rocking some pretty good graphics through skillfulness of the modellers and outstanding textures by graphic artists.
Next to join the lineup, the Alfa Romeo 75 Turbo Competizione. Each time I make one it gets a bit easier, I just know what to do. Hopefully the Commodores don't look too outdated in the end. Alfa has an incredibly flat hood/trunk so I even spared some poly budget for rounder wheel arches.
Only one ran in the series so I'm also being efficient and making textures specific to that car.