Obviously you have that face(s) doubled. Delete it in SK and I hope it should be better.
If you mean that "export two-sided faces" when exporting from sketchup then it has always been unchecked =s
Moving the sun around didn't help as well.
I also tried to create a different texture with a different image using the same method and it still showed black in RBR. (so I guess it wasn't the original texture problem there)
HOWEVER this texture was a dds file. I then tried using the same texture but as a jpeg. format and now it's working. Problem is I would like to avoid using jpegs in my track cause I've heard they tend to lag more than dds format and I've had many problems with jpegs before. So, is there any trick to make dds files work as they should?
Here's how I create the dds texture:
- Open original image on paint.net
- Edit it and then save it once as jpeg and then save it again in dds format (using deafult export settings)
- Open sketchup and create object (in this case a box) and apply the jpeg texture (because sketchup can't read dds files). Then export it as a 3ds file (once again default settings).
- Open xpacker, load 3ds file and change the jpeg texture for the dds one. Save and Export to btb.
- Open BTB and export to RBR
Outcome -> Black image where the texture should be
Only works if I don't change the jpeg for the dds on xpacker =s
What I'm thinking is it could have something to do with the export settings for the dds (on paint.net or sketchup). Any tips on that one?
TL;DR -> jpeg as texture format seems to work fine (for now...) but dds format just shows a black image on RBR (but shows fine on BTB)