F1 2012 Suzuka turn 1 AI flaw

F1 2012 The Game (Codemasters)
And I just as I'm doing a quick race at Suzuka and set a fast lap I noticed 2 cars went off track and retired.
So I parked my car at turn 1 to check out and yes, almost every car misses the turn completely and ends in the wall, some crash, others can drive away again. Anyone else noticed that ?

Notice the count of cars that are still in the qualify !

scaled.php


scaled.php


scaled.php


scaled.php


scaled.php


scaled.php


scaled.php
 
Yep, AI seem to have big problems with first corner after pitting. The track appear tobe a complete bug for AI. Lapped cars tend to stop at 130r (ive got numerous broken front wings), and once I even had a red flag because three AI cars collided in turn 9, my first red flag ever. Codemaster fix this mess already!
 
guys i think i fixed it! I replaced the ai_track.xml and ai_vehicle_track.xml files from suzuka 2011 and it worked-the ai didn't crash anymore at turn 2,but i think it has made them a little slower,so if anyone who didn't have this ai crash at turn 2 problem in the beginning,can he give us his ai_track.xml and ai_vehicle_track.xml suzuka files,because i think that our are messed up :)
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top