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Featured Stock Car Extreme v1.51 Released

Discussion in 'Stock Car Extreme' started by Paul Jeffrey, Nov 24, 2015.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    Reiza Studios have released the latest update to their icon title Stock Car Extreme bringing the title up to version 1.51 and featuring a number of bug fixes and enhancements as well as a new layout to the popular Velo Cittá Circuit.

    Backers of the recent Crowdfunding campaign have had access to this update for a little while it is now available to the wider public via both Steam and for those who own the title as a standalone install, Reiza's own GSC Sync.

    Please visit the official Reiza Studios forum here on RaceDepartment for further information on developments and join the discussion about this latest update.

    Full changelog can be found below:

    INSTALLATION (Non-Steam users): Update to v1.51 by running GSC Sync.

    If you are having any trouble updating via GSC Sync, you may download all the update packages from the links below:

    Note: A full v1.51 installer for fresh NonSteam installs is coming up soon (11gb in 7 files).

    If you have any issues getting the game to run, please make sure to consult the
    troubleshooting thread and all the recommendations in the opening post.

    For the new STEERING ROTATION feature introduced with v1.50:
    All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
    If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:


    If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

    Some cars will also allow some range for adjusting rotation from the garage menu - ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

    Logitech users should make sure "Allow game to adjust settings" is ticked in your profiler:

    In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below - the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

    Main changelog for v1.51:

    • Adds Velo Cittá Club Day layout (from "Acelerados" TV show);

    Features & Fixes:
    • Fixed bug with GSC Config crashing from Steam;
    • Fixed gridedit command for multiplayer;
    • Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating);
    • Adjusted FFB values as a compromise between previous 2 versions - realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values;
    • Fixed garage steering rotation setting not being saved with setups;
    • Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim;
    • Changed base HUD text color from yellow to white;
    • Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai;
    • Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops;
    • Fixed error in some series not allowing basic setup adjustments when running a fixed setup race;
    • Fixed SuperV8 graphics glitch near the exhaust from long distance;
    • Improved SuperV8 AI handling;
    • Minor physics revisions for Metalmoro MR18;
    • Updated Lancer R & RS sounds in attempt to minimize audio clipping;
    • Added pit limiter & onboard starter to Lancer R & Lancer RS;
    • Updated spanish & french localization.
    Last edited by a moderator: Nov 25, 2015
    • Like Like x 8
  2. well done reiza guys :)
  3. Rob Fitness

    Rob Fitness
    Premium Member

    Hi, thanks for the update... dont want to sound impatient, but do you have a rough idea on when this will be available
  4. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    Hi Rob,

    Sorry mate I'm a bit out of the loop on that one fella.

    I suggest you drop a post in <here> on the offical Reiza support thread...

    Cheers buddy

  5. Matej Lakota

    Matej Lakota
    Sriple Tix Premium Member

    I like this SCE with a superb choice of vintage cars and when (or if ever) Reiza will make clutch really usable, it will become my #1 RD Club Race game.
  6. Can you explain what you mean?
  7. Matej Lakota

    Matej Lakota
    Sriple Tix Premium Member

    Sure Gringo, you can shift without clutch use and do no harm to gearbox.
    • Agree Agree x 1
  8. dear Rezia Team,
    when release the "flat spotting" graphics style? i see some video a time ago....

    thans again for your job