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Sobjects Problem

Discussion in 'Bob's Track Builder' started by Stealthy, Sep 1, 2009.

  1. Everytime i try to use a long Sobject like a wall my track freezes on export , why dose this always happen?
     
  2. please someone help , when ever i use Sobjects at lenght it freezes my game when i go to export
     
  3. Does it happen with sobjects in the default xpack ??
     
  4. yes , but this error is from a custom xpack
     
  5. I had a problem like that but it went away with later versions.
     
  6. how long are your sobjects?
    I can try it here & see if i get the same problem.
     
  7. multiples a k long first noticed the problem when using the great britten xpack
     
  8. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    A quick guess at the problem: it's probably overflowing the maximum amount of point/polys that an rFactor GMT can contain.

    Each SObject creates one GMT.

    As a guide you should limit the size of a SObject. This is improtant for two reasons:
    1. It avoids the problem you are having with rFactor export.
    2. 4 x 250m walls will render better than 1 x 1000m wall because the Level Of Detail system will be more effective.

    I'll add a test upon export to at least skip long SObjects rather than export them.

    The reason I don't prevent them in the first place is because RBR isn't affected by this problem.