Sobjects Problem

A quick guess at the problem: it's probably overflowing the maximum amount of point/polys that an rFactor GMT can contain.

Each SObject creates one GMT.

As a guide you should limit the size of a SObject. This is improtant for two reasons:
1. It avoids the problem you are having with rFactor export.
2. 4 x 250m walls will render better than 1 x 1000m wall because the Level Of Detail system will be more effective.

I'll add a test upon export to at least skip long SObjects rather than export them.

The reason I don't prevent them in the first place is because RBR isn't affected by this problem.
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 28 23.3%
  • More leagues

    Votes: 25 20.8%
  • Prizes

    Votes: 22 18.3%
  • Trophies

    Votes: 13 10.8%
  • Forum trophies

    Votes: 6 5.0%
  • Livestreams

    Votes: 20 16.7%
  • Easier access

    Votes: 70 58.3%
  • Other? post your reason

    Votes: 18 15.0%
Back
Top