Hi chaps, I posted something similar in the WIP thread, but not sure too many people look there as I'm not getting much joy.
This being my first track (Roy Hesketh), I'm a little behind when it comes to 'knowing' how to finish it off.
I will use the knowledge acquired during this project to great effect when starting my next one.
I would estimate Roy Hesketh at around 95% complete now.
I do not know how to do the following to complete my project, so I need all your help:
MAJOR !!! + • Shadows not working, but all objects are set to cast shadow in the xpacker and in BTB properties and for shadow to fall on cars. Big hassle, my shadows are not showing in game or in BTB. I need a big hand with this.
• I have horizon merged photos of the track horizon, but do not understand the 3Dsimed interface to change it - it confuses me. How to take my merged photos and replace the generic one BTB makes?
• Make the terrain/material merge better across polygons, so its not so sharp/BTB edge like. Eg, how to have two types of material merge together without a definite line separating them?
• How to make a small track layout for the in game menu? - not the load screen, the tiny map one.
• Is there a layered PSD format file for the load screens for P&G, GTL, GTR Rfactor etc that one can use, or are the add-ons all custom made?
• Do these classic tracks require start lights if they never had ? I don't think so. I'm not putting start lights in.
• How to get working marshals ?
Thanks for the input guys - it's ultimately for your benefit.
This being my first track (Roy Hesketh), I'm a little behind when it comes to 'knowing' how to finish it off.
I will use the knowledge acquired during this project to great effect when starting my next one.
I would estimate Roy Hesketh at around 95% complete now.
I do not know how to do the following to complete my project, so I need all your help:
MAJOR !!! + • Shadows not working, but all objects are set to cast shadow in the xpacker and in BTB properties and for shadow to fall on cars. Big hassle, my shadows are not showing in game or in BTB. I need a big hand with this.
• I have horizon merged photos of the track horizon, but do not understand the 3Dsimed interface to change it - it confuses me. How to take my merged photos and replace the generic one BTB makes?
• Make the terrain/material merge better across polygons, so its not so sharp/BTB edge like. Eg, how to have two types of material merge together without a definite line separating them?
• How to make a small track layout for the in game menu? - not the load screen, the tiny map one.
• Is there a layered PSD format file for the load screens for P&G, GTL, GTR Rfactor etc that one can use, or are the add-ons all custom made?
• Do these classic tracks require start lights if they never had ? I don't think so. I'm not putting start lights in.
• How to get working marshals ?
Thanks for the input guys - it's ultimately for your benefit.