AccAkut
Premium
but isn't that the street car? The race trim GT1 looks a little differentTVR and GT1 always makes me think about this crazy thing:
and this is just lol:
7.7 litre V12...
but isn't that the street car? The race trim GT1 looks a little differentTVR and GT1 always makes me think about this crazy thing:
These cars are insane fast man I once went in a TVR Tuscan that was crazy fast , there so light and the engines are massiveIt just looks butal in every way, like it is going to snap your neck and chew on your pinky finger if you don't pay attention
but isn't that the street car? The race trim GT1 looks a little different
You wishThat sounds like a "Marcos LM600 GT1 confirmed" to me!
Same as kunos man @Gergo Panker is a master with texturesrightbound needed
and again, how do you fit textures with those detail in a kn5 below 50 MB
Recommended in the sdk pipeline outlined in red letters do not use DXT1 for some reason not sure why so stay away from itI'd guess any big textures are dtx5 no matter what. And dtx1 if you don't have alpha. Small tiled textures the size difference is meaningless. But still using something like 128x128 instead of 512 saves some space. For any tiled normal maps you'd probably want to use uncompressed because otherwise you get artefacts. Plus there is a tradeoff between using bigger texture or using uncompressed. If your textures are not orignally very high quality then imho going above dtx5 is not worth it. I have no idea how these guys manage to bake shadows into all that stuff and still manage to have relatively small file sizes. I'd guess they do killer job smoothing the ao maps so they look great even at small sizes?
I always reffered to that car as TVR 400R , so not really sure what has Marcos to do with it