rFactor 2 (merged)

  • Deleted member 133

rFactor2: @Aristotelis what prevents you from doing extra long circuits now?

rFactor2: @Aristotelis what prevents you from doing extra long circuits now?

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  • Deleted member 133

rFactor2: Testing rF2 maximum file sizes takes a LONG time. 134480640 blocks can sure

rFactor2: Testing rF2 maximum file sizes takes a LONG time. 134480640 blocks can sure hold a lot of data. Need to optimize those B+ trees

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  • Deleted member 133

rFactor2: Not sure proper bike physics will be available for the initial release.

rFactor2: Not sure proper bike physics will be available for the initial release.

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  • Deleted member 133

rFactor2: Bumps modelled either from scanned data, Max script or hand created. Depen

rFactor2: Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.

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  • Deleted member 133

rFactor2: Gjon will be at GDC, but there are no plans to show rF2.

rFactor2: Gjon will be at GDC, but there are no plans to show rF2.

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  • Deleted member 133

rFactor2: @thecosmicpope not sure how the sim would force mod track details.

rFactor2: @thecosmicpope not sure how the sim would force mod track details.

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  • Deleted member 133

rFactor2: @H_W_E There has been no attempt to be able to change vehicles while alread

rFactor2: @H_W_E There has been no attempt to be able to change vehicles while already on the track

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  • Deleted member 133

rFactor2: Not sure about additional traction control settings.

rFactor2: Not sure about additional traction control settings.

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  • Deleted member 133

rFactor2: There will be at least the same modding tools as there are now. Probably a

rFactor2: There will be at least the same modding tools as there are now. Probably a new packaging and view setting tool.

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  • Deleted member 133

rFactor2: Gone are the icey-smooth racing surfaces of the past. New tracks feature p

rFactor2: Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.

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  • Deleted member 133

rFactor2: Fine tuning drivers animation and building LOD for them.

rFactor2: Fine tuning drivers animation and building LOD for them.

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  • Deleted member 133

rFactor2: New Series/Vehicle/Circuit picker in the UI is a large icon from a quickly

rFactor2: New Series/Vehicle/Circuit picker in the UI is a large icon from a quickly rotating list. I like it :)

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  • Deleted member 133

rFactor2: Working on multi (more than three) head support and generally tiding up thi

rFactor2: Working on multi (more than three) head support and generally tiding up this area.

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  • Deleted member 133

rFactor2: We are currently evaluating the rights management system for rFactor 2.

rFactor2: We are currently evaluating the rights management system for rFactor 2.

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  • Deleted member 133

rFactor2: @paul_snoop good question about Toban and Mills, I vote Yes :) but I can't

rFactor2: @paul_snoop good question about Toban and Mills, I vote Yes :) but I can't build a box much less a track

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  • Deleted member 133

rFactor2: We have not yet finalized the details of the rF2 structure so its hard to s

rFactor2: We have not yet finalized the details of the rF2 structure so its hard to say what that procedure will be.

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  • Deleted member 133

rFactor2: It wouldn't be drag and drop, but certainly we'll want to encourage people

rFactor2: It wouldn't be drag and drop, but certainly we'll want to encourage people to move the content they enjoy to the new base.

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What's needed for simracing in 2024?

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