Can someone help me I made my own helmet but I dont know how to put it into the game!
i have a question, can you do the same with the f1 2011 cars?
You need to save the texture (just the texture, not the whole 3D model!) as a DDS texture and use Ryder PSSG Editor to import it to one of the pssg files in characters/bespokehelmets.
That's just a short summary, for details I suggest reading two other topics:
1. Car Texture edition tutorial
2. Modding Programs / Modding Questions
Can extract the car (highLOD.pssg) but where is the helmet model ???How do you extract the 3d model from the game
Can extract the car (highLOD.pssg) but where is the helmet model ???