Hi,here you can read a tutorial on how to edit textures in F1 2011 by Codemasters.
All you need is Ryder`s PSSG Editor,Photoshop with NVIDIA DDS plug-in,idea and free time
Let`s start.
For this tutorial,I`ll change McLaren`s main livery.First,we will edit low textures,and after that high textures,too.Make a backup of every file you are editing.
First,open PSSG Editor and open mc1_gen_low_main.pssg (location: F1 2011\cars\mc1\livery_main\textures_low).
Click Export all textures.Then open mc1_gen_high_main.pssg and do the same,export all textures.
Then go to F1 2011\cars\mc1\livery_main and first open textures_low folder and move mc1_gen_low_main_pssg_textures folder to the desktop.
Then do the same with textures_high folder,move mc1_gen_high_main_pssg_textures folder to the desktop.
Now,open Photoshop and first open the mc1_main.tga from mc1_gen_low_main_pssg_textures folder.After editing the file,click Save As and save it with the same name (thats mc1_main.tga) as .dds file on the DESKTOP!NVIDIA DDS settings should pop up,and you need to select DXT5 ARGB 8bbp | interpolated alpha ,and select Generate MIP maps.Save it.
Now,minimize Photoshop,and maximize PSSG Editor.If you closed it,open again mc1_gen_low_main.pssg,click on mc1_main.tga and click Import.Select mc1_main.tga from the desktop.Then click File>Save and save it as mc1_gen_low_main.pssg TO THE DESKTOP.Now,cut/copy that new mc1_gen_low_main.pssg in the F1 2011\cars\mc1\livery_main\textures_low and overwrite.When you`re done with this,delete mc1_main.tga from the desktop,or move it somewhere because you`ll have another file with same name!
Now,you edited the low settings textures.Game will crash if you edit only low textures,so we NEED to edit and high textures too,with the same settings,that means,what you did on low textures,you must do the same on the high textures.I just changed the contrast for this tutorial.
Now,lets edit high textures.
Open photoshop and edit mc1_main.tga from mc1_gen_high_main_pssg_textures folder ,after editing save it with same settings like for low textures,and that is: DXT5 ARGB 8bbp | interpolated alpha ,and select Generate MIP maps. Save it to the DESKTOP.
Open PSSG Editor and open mc1_gen_high_main.pssg,click on mc1_main.tga and click Import.Import the new,edited texture from the desktop (its mc1_main.tga),and click File>Save.Save it with this name mc1_gen_high_main.pssg on the desktop.Then,close PSSG Editor,cut/copy new mc1_gen_high_main.pssg from the desktop to the F1 2011\cars\mc1\livery_main\textures_high and overwrite.
Another way!:First edit high textures and then just resize them to 2048x2048 and you got a low texture file.Thanks to Trickz and ML2166 for that.
Now,its ready for play!
Hope I helped you guys! Thanks to ML2166.
I have problems when using latest Ryders PSSG Editor,so I suggest you to use older version.If your game crash at loading screen,you know whats the problem,use another version of PSSG Editor.If I made a mistake somewhere,please type a comment or PM.
I think that administrators should make this thread sticky,so it will be visible to all.
Bye
All you need is Ryder`s PSSG Editor,Photoshop with NVIDIA DDS plug-in,idea and free time
Let`s start.
For this tutorial,I`ll change McLaren`s main livery.First,we will edit low textures,and after that high textures,too.Make a backup of every file you are editing.
First,open PSSG Editor and open mc1_gen_low_main.pssg (location: F1 2011\cars\mc1\livery_main\textures_low).
Click Export all textures.Then open mc1_gen_high_main.pssg and do the same,export all textures.
Then go to F1 2011\cars\mc1\livery_main and first open textures_low folder and move mc1_gen_low_main_pssg_textures folder to the desktop.
Then do the same with textures_high folder,move mc1_gen_high_main_pssg_textures folder to the desktop.
Now,open Photoshop and first open the mc1_main.tga from mc1_gen_low_main_pssg_textures folder.After editing the file,click Save As and save it with the same name (thats mc1_main.tga) as .dds file on the DESKTOP!NVIDIA DDS settings should pop up,and you need to select DXT5 ARGB 8bbp | interpolated alpha ,and select Generate MIP maps.Save it.
Now,minimize Photoshop,and maximize PSSG Editor.If you closed it,open again mc1_gen_low_main.pssg,click on mc1_main.tga and click Import.Select mc1_main.tga from the desktop.Then click File>Save and save it as mc1_gen_low_main.pssg TO THE DESKTOP.Now,cut/copy that new mc1_gen_low_main.pssg in the F1 2011\cars\mc1\livery_main\textures_low and overwrite.When you`re done with this,delete mc1_main.tga from the desktop,or move it somewhere because you`ll have another file with same name!
Now,you edited the low settings textures.Game will crash if you edit only low textures,so we NEED to edit and high textures too,with the same settings,that means,what you did on low textures,you must do the same on the high textures.I just changed the contrast for this tutorial.
Now,lets edit high textures.
Open photoshop and edit mc1_main.tga from mc1_gen_high_main_pssg_textures folder ,after editing save it with same settings like for low textures,and that is: DXT5 ARGB 8bbp | interpolated alpha ,and select Generate MIP maps. Save it to the DESKTOP.
Open PSSG Editor and open mc1_gen_high_main.pssg,click on mc1_main.tga and click Import.Import the new,edited texture from the desktop (its mc1_main.tga),and click File>Save.Save it with this name mc1_gen_high_main.pssg on the desktop.Then,close PSSG Editor,cut/copy new mc1_gen_high_main.pssg from the desktop to the F1 2011\cars\mc1\livery_main\textures_high and overwrite.
Another way!:First edit high textures and then just resize them to 2048x2048 and you got a low texture file.Thanks to Trickz and ML2166 for that.
Now,its ready for play!
Hope I helped you guys! Thanks to ML2166.
I have problems when using latest Ryders PSSG Editor,so I suggest you to use older version.If your game crash at loading screen,you know whats the problem,use another version of PSSG Editor.If I made a mistake somewhere,please type a comment or PM.
I think that administrators should make this thread sticky,so it will be visible to all.
Bye