IMPORTANT!
Round 1 Server is LIVE!
The time has finally come - and for real this time... the server for
Round 1, at the Autódromo José Carlos Pace (better known to many as Interlagos), is now available for testing and training. The event, which shall be a shall culminate in a 12 hour race, shall take place on
Saturday 1st April at
13:00 GMT, with Official Practice and the briefing commencing at
11:00 GMT. Please see the first post for more information regarding Round 1 itself.
The password to access the server can be found in the '
RDLMS S7 PASSWORD' thread; please remember to never share this with anyone, else you will face a potential league and / or RaceDepartment ban.
The cars, safety car, and track should be automatically downloaded and installed when you login, if you do not have them already, or they can be manually downloaded via the event thread (
here). Alternatively you can now subscribe to the private Steam Workshop group for the RDLMS, which will allow you to acquire all necessary component files and updates swiftly and more reliably (compared to GetMod and Dropbox) as they become available. GetMod shall continue to be used as a backup, but we highly recommend that you join the Workshop group as this will greatly simplify the process of downloading and installing required resources. Please see below for instructions regarding how to subscribe.
The track mod that shall be used is a customised version of
Sao Paulo, released by ISI, and is already available on the server. This has been specially adapted by our resident track modder, so that it is suitable for RaceDepartment league use, to display sponsor logos on advertisement boards, and to include anti-cuts and speed bumps in appropriate locations to prevent unfair advantages from being gained by exceeding the track boundaries. Please let us know if you have any questions, or if you experience any issues with speed bumps, etc. or the track as a whole. Also, a quick reminder, as tracks have been or shall be specifically modified for use by the RDLMS we would like to ask that you do not publicly distribute the component files without seeking prior permission. The tracks are intended for RDLMS and personal use only, so we would appreciate it if resources are not shared with non-participating persons, or used by other leagues or club races. Thank you for your cooperation.
Finally, the Safety-first Zones and guidance for Pit Entry Positioning shall be specified soon, and a live timing track map will be made available towards the end of this week.
Joining the RDLMS Steam Workshop Group!
As you may have seen (and maybe anticipated), we shall now be serving component files for the RDLMS - the cars, safety car, tracks, and server mod files needed to access the servers - via a private Steam Workshop group! This is an incredibly exciting development for the league, predominantly because it will help to simplify and streamline the process of downloading and installing required resources, especially the custom car / skin pack as the base EnduRacers Endurance Series mod is rather substantial in size.
If you are not already aware, after the initial download of an item to which you have subscribed in the Steam Workshop, only the updated portion of files will be retrieved whenever a new version is released - this will significantly reduce the size of downloads. Not to mention that the Workshop is a much more robust and reliable delivery mechanism, compared to Dropbox (via GetMod) which has been somewhat unreliable of late. So for these reasons alone we would recommend that you subscribe to the Steam Workshop group as it will allow you to quickly receive the latest updates as they become available.
To join the private Workshop group please follow these instructions:
Login to
Steam via your
web browser and send a "friend request" to
Gijs van Elderen (click
here to view his profile)
Reply to
Joining the RDLMS Steam Workshop Group thread with the following information:
Steam Id:
RD Forum name:
RDLMS Team number & name:
e.g.
Steam Id: daimes16
RD Forum name: Daiman Patel
RDLMS Team name: #6 RedShift Racing
Once the "friend request" has been accepted your post will be "liked" to confirm.
Uninstall all RDLMS related content - cars, safety car, tracks and server mods - that you currently have installed, either via the Launcher or Mod Manager (ModMgr.exe), to prevent any potential conflicts; the Workshop will now manage the relevant resources and mod files required for the RDLMS
Login to
Steam via your
web browser and "
Subscribe" to this item:
RDLMS Content
Open the Steam client, if you have not done so already, and wait for the component files to download an install
The initial download will be quite large, but when components are updated in the future (e.g. new liveries added to the custom car / skin pack) only the differences between your version and the version in the Workshop will be retrieved so subsequent downloads will be considerably smaller in size.
Now that you have subscribed to the private Steam Workshop group, all of the required resources will be kept up-to-date and automatically installed before you login to the server - no manual management of component files or server mods will be necessary.
If you have any questions, or experience any issues, please write a message in the
General Discussion thread, or send a PM to me (
@Daiman Patel) and
@Gijs van Elderen.
Additional Rules & Regulations Updated, to v1.2!
The
Additional Regulations for RDLMS Season 7 have now been updated, to v1.2; see
here for more information. Changes include instructions for performing a physical driver swap, an update to the full-course yellow procedure, and the reiteration of the requirement to use real names on TeamSpeak and the RDLMS server(s). We would like to encourage you to please ask any questions that you may have regarding this update, or the rules & regulations in general.
Other Information!
Please remember to submit your livery files, if you have not done so already. The final version of the custom car / skin pack before Round 1 (
v1.2) shall be released on
Saturday 25th March; the submission deadline shall be
Friday 24th March. If you are unable to provide a skin then please contact me as soon as possible so that provisions may be made, else any team whose skin is not in
v1.2 of the pack shall not be permitted to race.