R3E updates

J-F Chardon

SimBin Studios
Hello !

Yesterday we deployed a (pretty big, sorry) patch for RaceRoom Racing Experience.


Here's the changelog of this update:


Open Beta 0.1.1.971 is available

Next time you restart your Steam client, you will download this update.

Game:
- Prepared the game for the upcoming content launches
- Added a reverse layout to Lakeview hillclimb
- Added support for more resolution ratios (21/9; 48/9; 48/10)
- Improved physics of the BMW 635csi (Touring Classics class)
- Data display now works in replays as well
- Fixed a backend error that occured for some users when participating in competitions.
- Fixed an issue where some machines would fail to play the intro videos correctly
- Fixed a rare case where the game would fail to recognize the user's account
- Fixed the bug where final gearbox ratio was incorrect when using Amateur driving model
- Updated EGFIS localization
- Fix for a backend error "4294967295"

Portal:
- Added a subscribe feature to the leaderboards that adds a custom widget to the user's dashboard with the selected filters
- It is now possible to share on social feeds after editing screenshots using Pixlr™
- Fixed a geolocation issue that would show the wrong currency for some users
- Improved compatibility with Internet Explorer
- Fixed some issue when adding / removing videos from a user's profile
- Increased overall performance when browsing and scrolling
- Various other bug fixing and improvements
 
Still downloading the patch (does 6GB even qualify as a patch :) )

I too will not buy content without the single player enabled so I can see how good the AI is. However if the AI is good and competitive then I will happly buy content

Keep at it guys!!! Any thought how long before single race is implemented? Will it have a Quali session too?
 
It is probably a new build/patch with new content. You can race some AI now in practice mode - just keep in mind that they are adaptive and will learn from your driving and pace. You do need to restart sessions in order for them to progress though.
 
I was hoping to see something along the lines of :

Rewritten the FFB code from scratch.

Seriously simbin, you have disappointed me with these canned effects and the bad overall feeling.
 
R3E has some of the best FFB of any sim to date using the G25 but, the setup required is anything but typical.

I have tried the setup you are referring to, i still think its too unresponsive compared to GSC for example.

Edit: I really want to love this game but GSC has set the standard for FFB too high.
Also, love the sounds, proper animalistic sounds :D
 
you could always try opening the controller files and copying the gsc settings across ... if you dont understand what im talking about repost and ill explain fully : this wont give you the exact feel but may give you a feel closer to what you want

Andi
 
I understand what you mean, to be honest i haven't tried this yet. Can you please tell me what are the file names i need to edit?
You think that if i use my logitech profiler's profile for GSC that ill get the same feeling??
I doubt it but i am willing to try :)
 
I understand what you mean, to be honest i haven't tried this yet. Can you please tell me what are the file names i need to edit?
You think that if i use my logitech profiler's profile for GSC that ill get the same feeling??
I doubt it but i am willing to try :)
You Have to change these settings from GSC in the R3E controlset.
[ Force Feedback ]
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
 
2i7qmnb.jpg
 
I just drove the BMW 635csi in the "Try before you buy" competition and I think the handling is better than before now. The onboard sound is also much better now:

Compare
(before)

and
(after)
 

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