PC1 Project CARS (pre-release thread)

Three months ago, Slightly Mad Studios’ Ian Bell shared his vision of a community-funded simulation title right here on VirtualR. What many may have dismissed as a very much utopianklar vision has gotten extremely real as the studio has been hard at work for the past few months to turn a great idea into a working project.

Named Community Assisted Race Sim, or C.A.R.S. for short, the project will allow ordinary sim racers to become investors in a racing simulation title and get a share of the profits and unmatched access to the development process and a say in the title’s direction.
For the past few months, the guys at Slightly Mad Studios have been hard at work on all fronts as Ian Bell has revealed some exclusive details on the team’s progress. The legal work on the project has just been completed and SMS is ready to launch the project’s website and accept investors within the next 2-3 weeks.

The studio will be offering investment options that will fit any budged, starting out with a 5€ option ending with gold-level commitment of 1000€ and beyond. All investors will be getting access to downloadable development builds throughout the development process, the level of investment will determine the amount of influence each member has though.

While every investor will get to vote on the direction the new title will take, gold members get to participate in board meetings where the bigger calls will be made, always considering the requests from the regular investors. Gold members will even get source-code access to the simulation while smaller investors will be given script access to play with.

Slightly Mad Studios promise a completely transparent development process as all investors get to follow every single bit of progress and every single discussion the developers will be having. The SMS team will work out in the open for all investors to see, there will be no closed-off development forum as all investors get to follow everything the development team does, “even the arguments,” as Ian Bell points out.

C.A.R.S will be used the stripped-down Shift 2 Unleashed engine as starting point, as the team will be adding new modules to it during the course of the development process, including a new DirectX 11 renderer, a new physics engine and new AI. Slightly Mad Studios expect a development cycle of at least 12 months until the finished product is ready, however all investors will be getting access to development builds throughout the process to keep everyone entertained.

Below is a first high-resolution preview, showing an immensely-detailed historical Lotus Formula One car in the garage. SMS is planning to release the first build shortly after the first investors joined, the first release will include a handful of cars and tracks to try out. The base content won’t be too advanced though as the investors will have the final say in the direction that the title will take and what content will be included.

SMS is planning to have fully-licensed content in the finished product, the team may be dealing with generic content in the development builds though while the licensing is being finalised in the background.
For years now, sim racers have been bemoaning the publishers lack of interest in sim racing and the missing influence on developing titles. It looks like Slightly Mad Studios will be changing all that with C.A.R.S.

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Link to VirtualR article
 
Yeah sure.
AMD CPU Phenom II 1100T Black Edition running between 3.3/4 and 3.7Ghz as standard, running at 20-30°C
Corsair H100 Hydro Series Extreme Performance CPU cooler
Asus Crosshair V Formula, AMD 990FX
4GB Asus HD 6990
16GB (4x4GB) Corsair DDR3 Vengeance Jet Black, PC3-12800 (1600)
1050W PSU, Corsair Pro Series Gold HX1050, Modular
2x320GB Western Digital WD3200AAKX Caviar Blue, SATA 6Gb/s, 7200rpm, 16MB Cache on raid
Windows 7 64bit

I think its the GPU or the drivers/directx that they are having problems with, I was told it was the physicsx drivers but they are fine as I run Art programes like daz and bryce using physicsx and cad/photoshop.
Everything else I install runs sweet as a nut all on max settings, F1 2010, F1 2011, GTA V, Battlefield 3 beta (cant wait till that is released on the 25th)

thanks for the info Adrian, compared to your specs I have pretty poor machine:
Core 2 due 2.4GHZ
4GB ram 800mhz
250gt 1Gb
windows 7 64bit

Do you think it can run it on minimum?
 
The game is far more sim than it is arcade, dont forget its only 10% complete. Most people want it to be a sim racer,on there forums. And from wot ive played over the last few nights, thats the way its heading. The cars handle extremely well at this early stage and its only going to get better. I havent had any graphics problems (6950) it looks great and theres a good sense of speed.

Yeah I know it is very much wip and I hope they do well, its just not my cup of tea thats all, the stutter I get isnt massive and it is witheverything on max settings, but its enough to put me off for the time been an with the fact it makes my other stuff stutter, doubles my worries about its security or drivers instalation files.

But still for community work it is a good effort and hats off to them for trying, but I dont think ISI or EA will loose sleep over it, given rfactor 2 is just around the corner (fingures crossed).
 
thanks for the info Adrian, compared to your specs I have pretty poor machine:
Core 2 due 2.4GHZ
4GB ram 800mhz
250gt 1Gb
windows 7 64bit

Do you think it can run it on minimum?

You know it has two bootable exe's when you install it one for directx 11 and one for dirctx 9, so you system may well work on the directx 9 settings ok, but I am not going to commit to saying yes or no (sorry mate) Someone else may know more.
 

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