Post Pictures Thread (part 4)

screenshot184_zpse1433d17.png

Whoops I think I took a wrong turning back there...
 
Found & fixed a bug in my UV exporting. Now I just need to set up car.shd for all the other materials...

RyCK7LM.jpg


Sooo much more convenient than the old dof exporter. Still a few convenience options to add though if I can work out how. Plus random things like the rotated mirror that should really be fixed.

Not testing for overfull GOB1s yet, I think maybe the model's just squeaking under the vertex limit or something. (edit: yeah, it's got 18500 vertices in the biggest GOB)
 
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