@
Pedro_Takumi: don''t give up too quick. It takes time to understand what
the shaders do and how to optimize them. The good thing with tracked is
that it maps the textures in a basic cg fashion (but not always), and gives
you a basic track.shd to play with. If textures are missing it is easy to debug
(just look at QLOG). Once you get the hang of it the job gets easier
You should also check the template against the no-cg shader in case it
ignores transparent and other usefull stuff (like emission and shininess),
and sometimes images are mapped to the sunmap (because of $tracksunmap),
these you have to fix. And.. uhm.. yeah, there are more shaders in the default
Racer track (carlswood). Just copy and paste them at the top of your shader.
If this is confusing, I am sorry.. have tried to keep it simple..