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Plugins [PLUGIN] Rally mud flaps 1.0.2

Rally mud flaps for Satsuma

  1. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
    Roman266 submitted a new resource:

    [PLUGIN] Rally mud flaps - Rally mud flaps for Satsuma

    Read more about this resource...
     
  2. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
  3. Progeekzy

    Progeekzy

    Messages:
    32
    Ratings:
    +2
    This throws an error now, wont load. Can we not edit it now?
     
  4. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
     
  5. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
  6. Waterflea21

    Waterflea21

    Messages:
    1
    Ratings:
    +0
    I don't have any issues getting the objects modded into the game. But when I load up the game I get the error message "Error: Mod MudFlaps throw an error! Details: Object reference not set to an instance of an object in Void OnLoad()" and I have searched far and wide over the internet to find a solution and have not found an answer. The same thing happens with your other mods like the strut bars, and rally lights (which I would like to install both of as well. I have read and seen your comments about expiramental version and whatnot and to be completely honest I'm not sure which version I have. Please help! This is very frustrating and I would like to continue on with my game but want these mods! Thanks in advance!
     
  7. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
    Today main brach of game was updated and now you need download latest versions of plugins for main and experimental branch.
     
  8. ilovedogs

    ilovedogs

    Messages:
    18
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    +0
    why does the mod not work in the new update? am i doing something wrong? please fix. dont rush, take your time and finish it ok
     
  9. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
    Maybe you not reinstall Mod Loader after game update? Any update of game deleting Mod Loader.
    For me it mod work on latest main branch.
     
  10. Progeekzy

    Progeekzy

    Messages:
    32
    Ratings:
    +2
    It works for me, just cant figure out how to edit it. The red clashes with the rest of my car lol.
     
  11. ilovedogs

    ilovedogs

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    18
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    20171027174537_1.jpg
     
  12. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
  13. Phantasma

    Phantasma

    Messages:
    1
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    +0
    As it says you'll need to change the "mudflaps.dds" in assets, can use paint.net for that (or GIMP / Photoshop with the DDS plugin). Save it as a DXT1 with MipMaps enabled.
    Can make it look faaaancy. ::)
     
  14. ilovedogs

    ilovedogs

    Messages:
    18
    Ratings:
    +0
    what is the solution??
     
  15. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
     
  16. ilovedogs

    ilovedogs

    Messages:
    18
    Ratings:
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    can you link ddspligin for paint or gimp?
     
  17. Roman266

    Roman266

    Messages:
    459
    Ratings:
    +84
    Paint.net by default has it. I not use gimp.
     
  18. jerem021

    jerem021

    Messages:
    3
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    I love it but I prefer change the texture ^^'
     
  19. ilovedogs

    ilovedogs

    Messages:
    18
    Ratings:
    +0
    when i try it says: Invalid bitmap image or non-supported format
     
  20. Sokoloft

    Sokoloft

    Messages:
    58
    Ratings:
    +3
    @ilovedogs The dds plugin is here for GIMP. When you import don't load mipmaps or auto decode, and when you export, export as BC1 / DXT1 and generate mipmaps. Also ensure your layers are merged into one, and are the size of the canvas. Not outside the work area, if so when you export it, it'll resize the image. You don't want that. Hope this helps! :D
     
    Last edited: Nov 12, 2017