Physics right or wrong?

Disclaimer:
First of all please don't make that a fanboy discussion. I always try to be objective and leave my personal preferences out of the way. I am always willing to accept, if something I don't like on emotional basis, is better than what I like on emotional basis.

Ok I hope I covered that part and this won't get into a "You are a fanboy of this and that thread".

Prequal:
Like most people I eagerly awaited the release of Assetto Corsa. I read about all the licensed content, loved the screenshots and everything. I didn't drive the tech preview, because I didn't want to get a false impression, because it was all still WIP. The day AC was released on Steam I bought it.
I started really testing it after the first update were the FFB was fixed.

I do really like the game and wanted it to be good and so far my only issue are the physics. Most people praise them and they get a lot of love and I do confess, that in external videos they look great.
The car dives in on the braking, you see all the weight transfer and everything. No other sim offers that!

Example:
But as soon as I drive it, it feels just so wrong to me. Just one example: I tested the BMW Z4 GT3 at Monza. I know the track very well and usually drive GT cars, so a perfect combination for me.
Despite all the massive understeer you get everywhere in AC even with setup tweaks, I wanted to point out something you can judge on a much more objective level. So I will talk about the braking distance.

Every racer knows how hard the first braking zone in Monza is. You have a low downforce car and arrive at 260+ kph and have to break down to 60-80kph. So if you look at a lot of GT3 onboards on youtube even with cars, that do have ABS and are a bit restricted due to BOP. They all break before the 200meter board.
That said, I can brake at the 300meter (270kph) board and have the car at a total stand still at 150meters. If I brake for the corner I can brake at or after the 150 meter board.
So we already have a 25% shorter braking zone compared to a real life car with equal or less power and ABS, which I didn't use.

Test conditions:
So now people would start arguing, that I maybe run more downforce and stuff and that is the weirdest thing. I tried to figure out the "worst" braking performance. I used hard tyres and removed all the downforce from the car for this test.

I don't want to get to much into the details of the cornering behaviour and the understeer and that you can just pull on tons of lock and don't get any turn-in oversteer.

Is my opinion qualified?!:
A lot of simracers don't have a lot of reallife experience and I didn't race a GT3 car in my life, but just a quick background:

I drove Race07, rFactor1 and now rFactor2 and I am a pretty good driver in rF2 especially in rear wheel drive touring or GT cars. Even in the new Civic I was racing for wins after 30mins on an unkonw track, so I can quickly adapt to new cars and tracks etc.

In my free time I did some kart races with friends and even on an unkown track with for me unkonw more powerful karts than the average rental karts on a bit cold track I got within 1,9 seconds of the track record within 15min and reduced it to 1,5 seconds in a further 15min.
Keeping in mind that real professional Kart drivers practice their and I had maybe 2 or 3 hours track time in karts ever, I would say I am not a bad driver.

So when I jump out of rF2 into a kart it just feels like home. I apply nearly the same technique and everything. When I jump into AC it all feels wrong. It is so hard to get wheelspin. You can turn the wheel so much, that you would end up in a wall in real life.

I also spoke to some guys with actual racing experience and they got the same feeling.

The end:
I really wanted AC to be a very good sim and I do love everything about it, but these physics keep me from driving it.
In a sim I don't want it to be easy, I want it to be as realistic as possible, but in AC you can apply some really bad driving technique to get quicker laptimes.
 
You see, Einstein (the dog...yes you may bark), does not like corners at all. All Einstein wants to do is going in a straight line forward. You could say Einstein is a straight dog. Woof...woof....my gosh, love that sound. Bark boy!
 
I've tried to sum up my thoughts on the different sims:

AC seems to drive like I expect a real car to drive, FFB is a little vague though and I feel somewhat disconnected. iR FFB feels connected and communicative but the driving is plagued by quite a few WTF-moments.
rF2 FFB feels great (a little more floaty than iR but very communicative). Open wheelers are floaty, racecars have on/off grip.
All three are great in some way.

What I'm getting at is that I have a hard time deciding what is more important: FFB or physics. I really like the connected feeling in iR but cant full out appreciate the driving, the cars in AC behave like I would expect but I feel a bit more disconnected and so on. The ultimate sim would naturally have the best elements from each title.
I tend to agree mostly. I love AC but for it to become the sim I crave it needs to have better FFB and the head physics while in cockpit need more definition. To me when I sit in the cockpit of all other sims I feel connected, I feel like im there, I feel the wheels, I feel the weight. In AC it's almost there but it needs work. I hope Kunos doesn't think those things are perfect yet.
 
I tend to agree mostly. I love AC but for it to become the sim I crave it needs to have better FFB and the head physics while in cockpit need more definition. To me when I sit in the cockpit of all other sims I feel connected, I feel like im there, I feel the wheels, I feel the weight. In AC it's almost there but it needs work. I hope Kunos doesn't think those things are perfect yet.


I disagreed not because I dislike your post or disrespect your opinion but simply because I feel more connected to the road in AC then in any other sim and it is much more credible to my head.
Of course, it is always down to what you WANT to feel to some point and personal preferences.
 
We're going to see when online Multiplayer comes what those "sim-cade" opinion guys do on track, if it's so easy we'll be here to watch their performance... ;)
Oh Rui...im just a farmer boy knowing how to milk a cow. Im not some sort of alien winning races while i watch "dallas" on a side screen. When you touch the limits of a racegame, independent of the title every racegame will become difficult and the aliens with Woof woof in the back, will divide and conquer mon cherise:thumbsup:
 
Oh Rui...im just a farmer boy knowing how to milk a cow. Im not some sort of alien winning races while i watch "dallas" on a side screen. When you touch the limits of a racegame, independent of the title every racegame will become difficult and the aliens with Woof woof in the back, will divide and conquer mon cherise:thumbsup:

AHAHAHAHAH, good answer, anyway i was talking for those that criticize AC physics, it's too easy, it's to sticky and this and that, when sometimes they don't even know how to handle a car IRL and are allways off-pace in virtual races.

Cheers. :thumbsup:
 
AHAHAHAHAH, good answer, anyway i was talking for those that criticize AC physics, it's too easy, it's to sticky and this and that, when sometimes they don't even know how to handle a car IRL and are allways off-pace in virtual races.

Cheers. :thumbsup:
That is strange I am on-pace in nearly every virtual race and in real life and I am not much off-pace in AC. I can feel the car very well in the braking phase, but midcorner it just gives me no feedback. I tried so many diffrent wheel settings, but somehow other drivers seem to get a feel through the wheel. My wheel feels just numb after the breaking when I turn in.
So maybe it is not the physics but more the FFB, but both things are very hard to judge seperately when you are not sitting in the actual car.
After I setup the steering quicker then default it feels a bit better, but it is weird when the ingame wheel moves quicker than the wheel in front of you.
 
Funny? That was not the intention. You noted that you prefer a different steering ratio, but you were annoyed by the visual/virtual wheel discrepancy. So, turn it off?

What am I missing here? It's just a solution to improve your workaround. Up to you what you do with it.
 
Funny? That was not the intention. You noted that you prefer a different steering ratio, but you were annoyed by the visual/virtual wheel discrepancy. So, turn it off?

What am I missing here? It's just a solution to improve your workaround. Up to you what you do with it.
Sry I thought you meant my "real wheel" ;). Yes I tried it feels a bit weird with no virtual steering wheel :D

Sorry that I got you wrong after the lot of "unuseful" comments here I thought it was just another one of those :thumbsdown:
 

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