New rFactor 2 Update Deployed

Paul Jeffrey

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rF2 Update 1.png

Studio 397 have deployed yet another update to the current DX11 build of rFactor 2 on Steam, addressing a number of areas of the simulation as development continues.

Since releasing the recent DX11 beta build of the title Studio 397 have continued to work behind the scenes to bring regular updates to the simulation, addressing several areas of the software that require the most immediate attention whilst looking to build the groundwork required for the future development direction of the title.

Now running with the possibility to use both the original DX9 and new DX11 build, plus the added support for Virtual Reality, Studio 397 and rFactor 2 continue to work towards bringing the simulation back up to a level where it can compete alongside its sim racing rivals. With a brand new User Interface under development prior to public release, and a much more developed focus towards eSports and ranking multiplayer in the works for future builds, the development of rFactor 2 continues to make substantial strides forward in recent months.

To support the continual push to improve the simulation Studio 397 have deployed the latest build release, of which the changelog can be seen below:
  • Fixed excessive marble build up on some tracks.
  • Fixed UI and HUD colors reversed on some elements.
  • Fixed VR issue where clouds were clipping over the horizon.
  • Switched rFactor 2 screenshot function to Steam screenshot.
  • Fixed Gmotor 2.5 scene viewer showing all stages of real road at the same time.
  • Fixed CTRL+C (CPU/GPU usage chart) being only visible with driver name tags. ON.
  • Fixed Dev Mode Launcher ‘Video Settings’ button not properly saving.
  • Fixed a sporadic issue where changing graphics settings would cause black areas to appear around the car body.
  • Updated Fanatec SDK: Added native support for LEDs and gear shift indicators.

rFactor 2 is a PC exclusive racing simulation by Studio 397. Available to purchase from the Steam network, the game regularly receives updates and enhancements as the Dutch studio look to breathe new life into one of sim racings best titles.

rF2 Update 2.jpg
rF2 Update 3.jpg
rF2 Update 4.jpg


If you are a fan of rFactor 2 then you really need to visit our rFactor 2 sub forum, here you will be able to discuss the game with fellow enthusiasts, seek advice and guidance on many aspects of the sim and take part in some awesome club racing events in our newly re-launched rFactor 2 Racing Club. Go on, you know you want to....

Happy with the latest rFactor 2 development push? What are your impressions of the game so far? Which areas would you like to see S397 develop further in the short - medium term? Let us know in the comments section below!
 
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This is still no good as you can't see your keyboard with the VR on your face!! Needs to be bindable to a button on your wheel like I have in iRacing!

Muscle memory is capable of doing amazing things.. If the keyboard is within your reach, you'll quickly learn to press a simple combination like that without looking - if you're stopping to complain when people here try to help you

As my keyboard is outside my reach, I have my XBONE gamepad next to me most of the time and it's literally just taking seconds to re-center both SteamVR and the Rift itself

Assigning a button on my wheel would of course be a very comfortable way to do so, but.. I'm already struggling to place all commands I need for driving to the limited number of buttons on my wheel, so if re-center was my main complaint, I'd be more than happy
 
Has this been edited or is this straight out of the game..?

cool,
that M3 screen looks like it's from Assetto Corsa,
quite an improvement!

Well that screen shows a car (no doubt a good modded carmodel) and 50% of the image is covered by simple tarmac, so not sure what advantages DX11 exactly brings in this screenshot, except for the slight DoF we see. Most of the new engine benefits can be seen in night racing, headlight glares, ambient occlusion and stuff like that, none of which a simple screenshot like this shows. This screenshot would probably look 99% the same in DX9, as it's not showing any complicated scenery.
 
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Thanks guys for the images posted in here, some awesome stuff.

As mentioned earlier, if you would be so kind as to upload them to RaceTube so they don't get lost in the sands of time I would be grateful :)
The pictures posted to the thread are all from non premium members so they wont be able to upload onto racetube.
 

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