In this video, is that original shift2 physics of the car?Someone beat it.....
1:27.187 - GT1 Class - Brands Hatch GP
In this video, is that original shift2 physics of the car?Someone beat it.....
1:27.187 - GT1 Class - Brands Hatch GP
In this video, is that original shift2 physics of the car?
Peter Hooper / Hammerpgh
You left me out Robert :'( in so hurt lol
Has Boothy even got this? Don't think he's mentioned it before.
Yes it is we are talking about the Xbox version her so no modding possibleIn this video, is that original shift2 physics of the car?
Well, as things stand I am unfortunately out of the F1 series at the moment, I definitely can't make Monaco if it is run on the 8th as scheduled so can spend some time in this getting some of the proposed tracks down and used to the cars we are using so I should be able to run in some of the races even if not completely up to speed each week.Dang sorry Peter, but I thought you said it was a no go on the other series. Happily added Mr. Co-Director.
I know what you mean Michael. It kind of reminds me a little of how Grid feels with there default tune. I haven;t adjusted my steering yet and only tinkered briefly with the setups on Tuesday but I have no doubt you'll get it how you like it. I am totally absorbed with this game right now, I knew I would be after my first run out with the demo after Robert told me about it but other things (incliuding Christmas) kept me away from it but I am so glad to be able to give it a decent run out nowdon't forget to download the Online Pass, its free on Xbox Live Store.
I tried it last night. It will take some getting used to the handling model as it feels squishy to me compared to Grid. It may take some fiddling with the wheel to make it work.
Ran some more laps today. Trying to pick a car in the respective classes. The set-up and cheesey physics has a lot to do with the squishy feel I've found. With some cars, their default setup, the wheel is awesome and you can really push the car. Others seem to just feel sloppy and wobble from side to side which is exacerbated by the Force Feedback on the wheel, and would give pad-users a distinct advantage. A combination of bad/sloppy physics and poor wheel support I suppose. So I suggest you do a lot of searching for the right car. Try the default then try the tune. You could very easily ruin a good car with a tune. Probably much easier than trying to tune a bad car into a good car. I found a few fast cars, but for me, its about feel. I like to get aggressive with the car and attack the corners, while other cars require finesse. Choose wisely, based on your driving style. I don't expect to be a front runner in this league, as I haven't put a lot of laps down, and it's hit or miss whether you will have Force Feedback at the beginning of the race or not. I guess we'll have to have pace laps so we can all reset our wheels to get the force feedback for online races.
which is exacerbated by the Force Feedback on the wheel
A combination of bad/sloppy physics and poor wheel support I suppose
LoL, yeah a lot of my frustrations reside in the fact I'm very used to Grid and its handling model. I didn't have to do any tinkering with my wheel to make it work. I tried going back to Forza 4 a while back (which used to a favorite game of mine) and I absolutely hated the handling after driving Grid. So it's just a comfort factor for me, Robert. I appreciated the help with the wheel settings. You've got a lot more time invested in this game than I. I also like the car/class choices. I think I've found some cars I can be semi-competitive with. Just not sure if I'm comfortable running wheel to wheel yet as they still seem to suffer from some stability issues, at least on my end . You're right in saying this could have been a very good game, it just seems a little hastily produced and not well polished as most EA games. EA's philosophy is Quantity not Quality so if they release games rough around the edges just wait 6 months for a whole new game instead of fixing the one you paid for, LoL.I suspect your frustrations Michael are twofold. One, being used to Autosport so much and two, having that Fanatec to deal with.
BTW, the cars are set. It's GT1 and GT3. The GT3 cars are the best handling cars in the game, IMO.
P.S. - I think you are right about pad users having an easier time since E.A. basically sabotaged the physics, but, then again, when has Boothy not kicked our collective asses?
You took the words right out of my mouth there Robert.. I was just about to post this same thing about the aggressiveness factor. Grid Autosport rewards aggression through the corners and I remember when Karl first got the game and was struggling that I made the point then that the game favours those drivers with an aggressive style, particularly in the tintops, I don't find it so much in the open wheelers though..Thats quite alien to me as I like more of a smooth and progressive style and use the throttle and brake quite a lot to control the car which seems ot suit Shift 2 more rather than Grid. In Shift 2 being too agrressive or overdriving is punished and your lap times suffer as a result. As an example I thought of Hockenheim where in the first turn you can be really aggressive and the car does that whole drift thing as it goes off track without any great impact on lap time as you still maintain speed (providing you don't cross the penalty threshold of where you come back on track there). But in Shift 2 that sort of driving impacts your lap badly and a good lap is not achieveable as a result. You have to be more careful through the corners imo.This is not a game to get aggressive with, although pushing the limit is required, as in all racing. This game is about (for us Michael) hours and hours of trying to get that decent feel with the wheel settings and the in game settings. Those should not vary too much, although I have a different wheel setting for ovals. Once you get these cars dialed in, they are no more floaty or squishy than Autosport, but it may seem like that for the reasons Peter outlined. Of course, Fanatec users have it particularly difficult because the wheel was not supported. But I did give you my settings and if they don't do it for you, you are on your own from there. I have spent countless hours testing every individual setting and almost all actual race cars (not the stock or showroom junk) and as I tried to explain, any race car can be tuned to feel good (to me now, just opinion here) if you know what you are doing with tuning and you have done your homework on the wheel. I have tried to not only post tunes that work, but I will happily post my in game settings if you think that will help. Also, the cars you chose for the oval Mike, I just went with, since they are actual cars used in NASCAR, as you said.
I suspect your frustrations Michael are twofold. One, being used to Autosport so much and two, having that Fanatec to deal with.
BTW, the cars are set. It's GT1 and GT3. The GT3 cars are the best handling cars in the game, IMO.
P.S. - I think you are right about pad users having an easier time since E.A. basically sabotaged the physics, but, then again, when has Boothy not kicked our collective asses?
You took the words right out of my mouth there Robert.. I was just about to post this same thing about the aggressiveness factor. Grid Autosport rewards aggression through the corners and I remember when Karl first got the game and was struggling that I made the point then that the game favours those drivers with an aggressive style, particularly in the tintops, I don't find it so much in the open wheelers though..Thats quite alien to me as I like more of a smooth and progressive style and use the throttle and brake quite a lot to control the car which seems ot suit Shift 2 more rather than Grid. In Shift 2 being too aggressive or over driving is punished and your lap times suffer as a result. As an example I thought of Hockenheim where in the first turn you can be really aggressive and the car does that whole drift thing as it goes off track without any great impact on lap time as you still maintain speed (providing you don't cross the penalty threshold of where you come back on track there). But in Shift 2 that sort of driving impacts your lap badly and a good lap is not achieveable as a result. You have to be more careful through the corners imo.
I just rec'd email notification that the game has arrived at my local store. Picking it up at lunch and will give it a try after work. Hope the menus are east to navigate.... i hate learning new menus... lol
Karl Fuss / niblips2
fcuk. how long does that take?.once you get the cars unlocked,