Shift2 International GT Series
This league is designed to run on either Saturdays or Sundays,
every week, depending on when time allows the series creators to host. Times will not conflict with the separately run GRID: Atosport league if at all possible. We will take the fastest cars and put them on the fastest tracks, including many tracks that are unavailable in any other game on the xbox 360.
This league will be based from the game "Shift2: Unleashed" and will feature road course, street, and oval racing in fixed cars (no upgrades for GT cars on non-oval tracks). A very deep tuning section may be used to your heart's content, and the game's biggest flaws (handling and proper tuning) will be completely addressed.
For great base tunes, controller and wheel settings, and , go here (except for ovals, which will be published before the race):
http://www.gtplanet.net/forum/threads/renown-tuning-unleashed-.196236/
The oval races will have a non-GT1/2 car type that can be upgraded to the top of "C" class. You pick the upgrades. This is to encourage different lines and braking points and creativity on an oval, so pedal to the metal racing will not usually be possible. Ovals will be rolling start, random order.
Cars:
Ovals:
Dodge Challenger Concept (upgrade to any build within "C" class; no nitrous, works or turbo)
Chevy Camaro SS (upgrade to any build within "C" class; no nitrous, works or turbo)
Ford Sheby Cobra Mustang (upgrade to any build within "C" class; no nitrous, works or turbo)
Street and Road Courses:
Any GT3 Car (fixed build, A Class, no upgrades available)
Any GT1 Car (fixed build, A Class, no upgrades available)
The game is very inexpensive, around six quid. To participate you should download the DLC that unlocks ALL of the cars (not cars and tracks, but that's cheap too). It's very inexpensive, about six quid, and worth every penny. This can be avoided by buying the cars with game cash.
1. The first race will be in time attack mode with the Hardest A.I. filling out the field. The time will be set to "long" which is about 8-10 minutes on most tracks. Standing start and no restarts. The A.I. will not be included in the standings, but they are "part of the track" so to speak, so contact with them is never faulted. The finishing order of this race is the lineup, in order of finish) for the next race. Full points for this race.
2. The second race will be a standing start with a parade lap so that wheels can be fixed and we can get in the proper order from the first race. No A.I. The number of laps will equal approximately 40-45 minutes in race time. Points will be as explained below with no points in either race for pole or fastest lap.
Points System
Points: 1-
25; 2-
18; 3-
15; 4-
12; 5-
10; 6-
8; 7-
6; 8-
4; 9-
2; 10-
1
(Each Race scores points)
ALL RACES WILL BE ANNOUNCED IN THIS THREAD, WHICH WILL SERVE AS A CATCH ALL FOR THIS SERIES.
Notice: The Following rules will be enforced, regardless of protest or request, upon review of every race by the Race Director or Race Steward, as his discretion. If neither can agree, a third party will break the tie. Penalties issues include nothing, repremands (private), warning (public), driver position changes for the race reviewed, penalty additions to drivers victimized, penalty deductions for faulted drivers, additions or deductions to points in the overall standings, suspension, and exclusion from the series.
(Based in Rules Promulgated by IMSA)
ON-TRACK PROTOCOL
48.1. PASSING. It is the responsibility of both the overtaking Driver and the Driver being overtaken to assure safe overtaking. Where two Cars are reasonably alongside each other, each must permit
the other Racing room. A Car traveling alone may use the full width of the racetrack. Overtaking
may be either right or left depending on prevailing conditions.
48.2.
BLOCKING. Any Driver who, in the sole opinion of the Race Director, moves in reaction, altering their line based on the actions of pursuing Competitors, or who selects a defensive line and then returns to a racing line between corners or sections of the racetrack may be warned or penalized, and such decision shall be Conclusive.
48.3.
INCIDENTS. Any Driver who, in the sole opinion of the Race Director, is responsible for: an
incident where a Car spins, or goes off-track, or suffers a flat tire or other mechanical difficulty
requiring it to pit directly for repairs, or an incident of contact resulting in a change of position,
48.4.
UNJUSTIFIABLE RISK. Any Competitor who, in the sole opinion of the Race Director, engages in any behavior deemed to represent an unjustifiable risk or reckless endangerment may be warned or penalized pursuant to Art. 60 of the RULES, and such decision shall be Conclusive.
48.5.
CONDUCT.
48.5.1. Disabled Cars. During an Event, if a Car is involved in an incident and/or is stopped on or
near the Racing surface and unable to continue to make forward progress, unless
extenuating emergency conditions exist with the Car (i.e. fire, smoke in cockpit, etc.), the
*** In additions, these rules are added to and supplemented by the general Virtual Racing Rule promugated by this website and found
here.
NOTE:
- The game will not allow pit stops
- Damage will be “full”
- Collisions will be “on”
- Tuning will be allowed.
- No assists; helmet or cockpit view only.
So come on and sign up and pass the time until the glut of new games arrives on the next gen systems.
Schedule:
1.
February 7 -
Willow Springs GP (
GT1)
2.
February 21 -
Laguna Seca GP (GT3)
3.
March 7 -
London Town GP (GT3)
4.
March 21 -
Hazyview Oval (night)
5.
April 4 -
Zolder GP (
GT1)
6.
April 11 -
Dakota Tri-Oval (day)
7.
April 18 -
Dijon-Prenois GP (
GT1)
8.
May 2 -
Miami Bayside Run (
GT3)
9.
May 16 - Rustle Creek Oval (dusk)