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My rallytrack WIP

Discussion in 'Bob's Track Builder' started by Kytt, Apr 15, 2009.

  1. Kytt

    Kytt

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    Wanted to ask if anyone has any good ideas how to make road and terrain junctions little less noticeable with BTB? Im using only diffuse maps to get sufficient good look, later i add bump and specular.
    If there is nothing to do about it then i just put a lot of grass on it rather than start using max.:rotfl:
    [​IMG]
     
  2. chub_pearson

    chub_pearson

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    I guess the simplest way is to make a blend between the two textures on the outside edges of your road texture.
     
  3. Kytt

    Kytt

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    Thanks.
    It actually has blending edge on the road texture. I made them out of the same photo. If the terrain is flat on the road side then its quite acceptable.
     
  4. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

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    There are two things I plan on doing to make the blend between road and terrain less noticeable.

    1. Create mesh Normals from a "Global" one. This will remove the harsh crisp line between road and terrain.
    2. Road will also get blending ability like you can do with the terrain. This won't be anytime soon as it's much trickier to create a workable interface than with terrain.
     
  5. Steely69

    Steely69

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    Using the horizontal randomness on the outer edge of the road helps break it up a bit.
     
  6. Kytt

    Kytt

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    Trying some stuff out to get some depth on the road:)
    [​IMG]
     
  7. E.Zelaieta

    E.Zelaieta

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    Kytt! It's amazing! Soo realistic! :laugh2:
     
  8. jay_p_666

    jay_p_666

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    Kytt... thoses textures looks very realistic mate.. where did you take them ? Awesome!
     
  9. Kytt

    Kytt

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    Thanks.
    Good samples for textures are here http://www.cgtextures.com/
    Some trees i found in google, some took myself in nature. Serious photoshoping afterwards, at least for me it was serious as im still not familiar with all the tools and possibilities.
     
  10. Kytt

    Kytt

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    Testing blending. Starting to understand what material should be primary and what for blending to get result like that lol
    [​IMG]
     
  11. chub_pearson

    chub_pearson

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    That looks brilliant! :)
     
  12. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

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    Looks great. Please do share your techniques as I know a lot of people will be interested. ;)
     
  13. liquido

    liquido

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    amazing work, very realistic and good loking... glad to see you are building for RBR.
     
  14. delu77

    delu77

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    It is definitely awesome....:rotfl:
    As liquido says, glad to see some RBR projects...this rocks!! Keep it up man!
     
  15. E.Zelaieta

    E.Zelaieta

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    Your technique Looks simply brilliant, It was great if you can pack those textures in some of your free time and release it for BTB Users ;-)

    Have a nice day.
     
  16. eno72

    eno72

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    I agree completely! you could maybe post some wireframe+texture shots showing what is track and what is terrain, I have a guess but maybe I'm wrong.
    After seeing your pics, we are all pushed to this kind of result (me at least...)!!
    Furthermore, your work shows that efficient texturing can be made by btb alone :victory:
     
  17. Kytt

    Kytt

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    Thanks everyone, i try to put it on picture what i did
    Blending in BTB to get roadsides using terrain
    [​IMG]
     
  18. Lamda

    Lamda

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    I had think so. It was made with multimaterials (isnt it?). How i know that will not work with wallaby and export to native rbr file form.

    It looks so great. i wish, i would be at fault.

    Lamda
     
  19. eno72

    eno72

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    Thanks, really explanative!
    do you make extensive use of the rubbing tool?
     
  20. jharro

    jharro

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    actually original RBR materials are supporting blending. iirc almost all the ground materials are using 2 diffuse textures blended by alpha component of the vertex color.