is this track avaible in NO CG version ? grtz
No, unfortunately not. Yet.
is this track avaible in NO CG version ? grtz
Sat Oct 15 18:21:20 (WARN): [racer/7656] Car lexusls400 telemetry distance less than -1km; is there a grid position that starts AFTER start/finish (=first spline)?
I wish there was some way to take care of this QLOG warning without moving all the grid positions to the start of the track, it's nice having cars starting all over but dumps a warning for each car every second or so.
Was hoping I could figure out traffic but there doesn't seem to be much documentation for that feature yet. Is it more obvious in TrackEd or something?
Yes, those are scattered all over and they should be changed using tracked.
Great work Some1, but it's unfinished...so I would rate it 3/5...
What's good : shaders, real nice UV layout, smooth road curvature, surface defs, your assets...
Next time, I'll hope to see something finished from you as I've been doing it, sure takes time, will, determination & knowledge...& you have all skills to do it easily !
Your track was debugged with G25, surround gaming config & Racer 0.8.32, ATI Graphics...works perfectly & I have a good fps rate with CSM & all features on !
I'll see if I'll update it...
If I remember correctly the "Old styyle traffic" used multiple cars in the racer.ini file and they appeared randomly scattered on the track. There was a variable that made them random.
Huh, have you got it working? When I look in dyn_standard_bump_reflect_damaged_f.cg, it basically looks like this:Ie, the new 'damage' system is kinda usable if you look at the shaders to see how it's implemented there first, if that makes sense
Some1,
code from racer.ini for multiple cars and the instructions for the old style traffic. In the "race" section.
; Total #cars expected (if >1, waits before showing graphics)
expected_cars=1
; Car setup
; Number of AI cars besides player car
ai_cars=0
ai_car=imp
; Multiple different AI cars
ai_car_multiple=
; ai_car_multiple=imp dune_master bugatti_veyron formcar tatra_613
ai
{
random_scenario=0