1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Like RaceDepartment on Facebook.

Tracks Mills Metropark 1.2

Scratch made based on the original from rFactor

  1. Rigel submitted a new resource:

    Mills Metropark - Scratch made based on the original from rFactor

    Read more about this resource...
     
    • Beer Beer x 1
  2. Nice layout, very impressive quality for a first post. As for performances : no problems here works well even with my low end old computer.
    Thanks for sharing your work.
     
  3. this is a great addition, very immersive, i'll follow you for new content
    very good job
     
  4. Bazooka_Joe

    Bazooka_Joe
    Best of the worst, sometimes worst of the worst. Premium Member

    Awesome track, well detailed and simply fun to drive! No issues with framerates or anything. Outstanding job!
     
  5. Benutzername

    Benutzername
    Online Martini Racing - Founder and driver

    Loved that one in other games already
     
  6. Kenny Paton

    Kenny Paton
    Backmarker Champion 2015 & so far this year. Staff Premium Member

    Lovely version of this popular rFactor track.:thumbsup:
     
  7. Scratch made means 100% built by yourself from the ground up, even the annoying Orange Rush logos.
     
  8. Yep, even the "we care about your package" advertising :D
     
  9. Hopefully you like Essington too :p
     
  10. Unfortunately not :D
    Maybe Toban... one day...
     
  11. Rigel updated Mills Metropark with a new update entry:

    1.1

    Read the rest of this update entry...
     
    • Like Like x 1
    • Love Love x 1
  12. Awesome track, very cool atmosphere with light fog 8am in VR.
    I noticed that the concrete kerbs play the normal kerbs sound which seemed a little odd
    Struggling a little bit with the grip as someone else mentioned in a review (normally have it set to fast), but also testing with the updated oreca so maybe just getting used to it still :)
    Perhaps the point at which the pint lane begins and the brakes slam on if you are overspeed could be moved forwards? It happens some way before the white line.

    Cheers!
     
  13. Thanks Chris. To be honest this track needs a substantial update, so I'll see if I manage to squeeze some work in the next few days :)
     
    • Like Like x 3
  14. Rigel updated Mills Metropark with a new update entry:

    Mills Metropark 1.2

    Read the rest of this update entry...
     
    • Love Love x 3
    • Wow Wow x 2
  15. Wow thanks! Now I know what track I'm focusing on this weekend. :thumbsup:
     
    • Love Love x 1
    • Agree Agree x 1
  16. Exelent track! But I will stay on version 1.1. The main reason - the track under the sun became too bright, white and it seems smeared and loses its structure. Trees are more interesting in v1.1. IMHO. And the mountains become lower :)
    P.S. Grass is better! ;)
     

    Attached Files:

    • 01.jpg
      01.jpg
      File size:
      94.5 KB
      Views:
      66
    • 02.jpg
      02.jpg
      File size:
      87 KB
      Views:
      64
    • 03.jpg
      03.jpg
      File size:
      104.4 KB
      Views:
      65
    • 04.jpg
      04.jpg
      File size:
      101.1 KB
      Views:
      64
    • 05.jpg
      05.jpg
      File size:
      99.8 KB
      Views:
      66
  17. Hi spagna, thanks for your feedback!
    I did in fact increase the reflections on the tarmac, I think it gives a better idea of an old surface now. Keep in mind its appearance also depends on your PP filter. I use the ones from the natural mod, for instance.
    Anyway there's an easy fix: please extract this archive in your content\tracks location, it restores the old tarmac detail texture. Let me know if it's any better.
    http://www.mediafire.com/file/f7maufjatf6waw7/mills_old_tarmac.zip

    Also, I think replacing the new landscape.kn5 file with the old one should give you the higher mountains back.

    Nothing to do for the trees, I'm afraid.
     
  18. Thanks for the old tarmac and the higher mountains! Now for me the track is super! I use Natural Graphics Mod 3.7.
    P.S. The only white lines become discontinuous (image 05).
     
  19. Thanks so much Rigel for this update! AI line seems great, especially sector 3 - they're very quick in the Cayman Clubsport. Lots of single player fun to be had here. Glad this gem of a track isn't going unloved.
     
    • Agree Agree x 1