Hi Jonathan, I've tested your track, thanks!
Let me share with my observations:
pluses:
- very nice track, indeed! I like the scenery, landscape, the church is beatiful!
Nice textures of the road and for stone walls and others!
minuses/possible improvements:
- some errors while loading
- Framerate - approx 45, drops to 35 in forests. My machine is 2.0 Ghz Dual Core, 4 GB RAM, NVidia 8600 GT 512 Mb
- I think you could improve the performance by setting these big parts of terrain as non-driveable and not collidable. I don't think that rally drivers want to drive 200 meters into the fields
Instead of that you could maybe build low poly invisible walls in some distance from the road. Also, you could then split small terrain polygons into bigger ones and have maybe big reduction there.
- instead of making almost all trees collidable, you could use individual collide columns for some of them. Then computer will not have to count very distant collisions for all polygons. I've made an xpack with column like that:
http://www.racedepartment.com/bobs-track-builder/34771-collidable-trees-objects-solution.html
- the green fields have some strange lines above them - it's just the matter of setting some different Y-offset for their textures.
- maybe you can also add some more x-randomness at the egdes of the road and some y-randomness for the road's surface. I will never believe that Swedish gravels are so even and flat
Here are some screenshots:
Thanks again and have fun!
martinez