WIP Limbo

limbo.jpg


Let me show you my latest project: "Limbo"

Location: Southern Sweden
Lenght: 9.5km
Surface: Gravel
Characteristics: Fast bends at the start, becomes more twisty towards the end, challenging elevation changes and typical swedish landscape...

Hopefully i will be able to capture the swedish feeling as good as possible and give you a real taste of sweden :)

The road itself is real and has some real height data and some fictional elevations, the stage is based on a real life rally stage but will not be 100% accurate...

Later i will hopefully post some ingame pictures and maybe a video :)

Cheers.
 
Hi, I already test your first stage a while ago... it was really good stuff (Karla F).
I can test your new stage and give you feedback. ;-)
 
Hi Jonathan, I've tested your track, thanks! :) Let me share with my observations:
pluses:
- very nice track, indeed! I like the scenery, landscape, the church is beatiful! :) Nice textures of the road and for stone walls and others!

minuses/possible improvements:
- some errors while loading
- Framerate - approx 45, drops to 35 in forests. My machine is 2.0 Ghz Dual Core, 4 GB RAM, NVidia 8600 GT 512 Mb
- I think you could improve the performance by setting these big parts of terrain as non-driveable and not collidable. I don't think that rally drivers want to drive 200 meters into the fields ;) Instead of that you could maybe build low poly invisible walls in some distance from the road. Also, you could then split small terrain polygons into bigger ones and have maybe big reduction there.
- instead of making almost all trees collidable, you could use individual collide columns for some of them. Then computer will not have to count very distant collisions for all polygons. I've made an xpack with column like that:
http://www.racedepartment.com/bobs-track-builder/34771-collidable-trees-objects-solution.html
- the green fields have some strange lines above them - it's just the matter of setting some different Y-offset for their textures.
- maybe you can also add some more x-randomness at the egdes of the road and some y-randomness for the road's surface. I will never believe that Swedish gravels are so even and flat :)

Here are some screenshots:

Thanks again and have fun! :) martinez
 

Attachments

  • Limbo_01.jpg
    Limbo_01.jpg
    52.9 KB · Views: 257
  • Limbo_errors.jpg
    Limbo_errors.jpg
    23.7 KB · Views: 262
Thanks alot, im glad you like my track

Im not sure how to figure out what thoes errors mean so if you know how i would be very grateful :)

I was worried that the performance might be a bit hard on some computers, in fact i didnt even bother thinking about that much until recently, i will make sure to put some high performance collision solutions into my track! and its true what you said about it being very large and yes i will improve that too, thank you for helping!

Thank you for tipping me off about the randomness feature, i didnt even know it existed, ive been making all my 3d bumps myself... I also think the stage might need some more bumps etc especially in the edges of terrain :)

Thanks again
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 350 15.6%
  • < 2 years

    Votes: 243 10.8%
  • < 3 years

    Votes: 241 10.7%
  • < 4 years

    Votes: 177 7.9%
  • < 5 years

    Votes: 299 13.3%
  • < 10 years

    Votes: 258 11.5%
  • < 15 years

    Votes: 165 7.3%
  • < 20 years

    Votes: 125 5.6%
  • < 25 years

    Votes: 99 4.4%
  • Ok, I am a dinosaur

    Votes: 291 12.9%
Back
Top