Road system 65% done: roads, campers, ditches, junctions, turns and jumps.
Missing "Caution, caution!" spots.. and the testing of the road system fully... referring to the missing 35%.
Easiest way to produce large "object-empty"-spots are lakes on this sandbox idea.
The lakes also give purpose for the roads around them. All the drivable roads combined You get aprox. 40km +the fliped roads and combinations. There is logical banding roads between the bigger roads. All roads lead to somewhere, so if You start from the far away corner and head up to the hill You have at least 20 different ways to reach there. Hard to say, but about 25km is cravel, 14km tarmac and 1km is sand. This might change to the more cravel side... or option number two, is to make Gravel only/ Intermediate original/Tarmac only -versions in the end... don't know yet... The use of free park is based on the RBRWRONG+TYRE mod, which comes with RSBR 2010 and probably is downloadable from somewhere as a separate unit. Since i just use the .EXE to hide the wrong way sign.
The Scenery on object wise is being planed on paper, since the hill provides longer distance views from side to side. This is needed to plan the LOD:s for all objects. From the hill You need to be able to see to the valley and from time to time You need a view from the valley to the hill top, when driving.
Before object placing i need to decide the placement of fields.
At this point of work it runs (1920x1080) +HDBloom 60fps and loads 18secs. This is looking very good from optimizing side. The use of Zaxxon method and eMeL are making this project even possible. There is still no basic Terrain tool used AT ALL... and keeping it that way.
...since is still have the same ATI HD5750 which i had with Valkeri... kröhöm..
Here! Take a peak and tell me Your thoughts... The Airport strip is 700 meters... so the RallyPark is in the near future where a natural disaster has floded the area, making the original lakes little bigger, sinking the original Tikkakoski Airport and city of Jyväskylä, this is now called Jyväskylä Airport RallyPark, for small planes.
edit: 31.01.11 Blog: Started to reduce the lenght of corner panels, adjusting road sides along the way with eMeL and selecting the right materials with correct stretching. Picking trees for different areas/roads, is little bit started. Decided to use Martinez's BTB Collision Solutions.
edit: 3.02.11 Blog: Deleted all most every object considering trees and started to think... for once... decided to try "treewalling" the big areas on the middle and decided to go that way after little experimenting. Saving Thousands of unnecesary tree objects and can now push the LOD lower for individual trees. Back to roads again.. one future problem solved.