I doubt we'll see anything like that from Ruud/Racer/Panthera/Cruden any time soon, simply because they're not professionally required features. Until professional sim users get used to the latest and greatest Forza and Gran Turismo titles outside of their job and expect that visual and audio quality in Racer, it'll never be a priority. It will eventually happen though. Why did Ruud upgrade Racer graphics several times in the last 15 years? It's required to keep pace with expectations which do slowly change. But for now our best bet to get an enjoyable community, solid good looking content that looks, drives, sounds and feels 'good' (maybe not perfect), is to set a line in the sand and call that our target. Once we have a solid base that works 'good' in every way possible, we can then work out from that. But just trying to continually keep up with a changing target expectations ourselves, and Ruud changing stuff at the same time, and so on, it's just never gonna work. Personally I'd have run with Panthera by now had there been the cube maps present and a guarantee of the networking/multiplayer staying in/being maintained. With neither of those two being core features moving forward it seems pointless bothering with for what we'd like. I still fancy the idea of us making our own sim, maybe over UDK, openDrive, I dunno. But either way, WE can still do LOTS with Racer and making some great content. A new open sim is still pointless if we have no good finished original content we can share. Just imo, Racer can look and sound just as good as GT6 or Forza 4 with the right content. It can certainly drive and feel as good too. Yes lots of polish is missing, but we can get very close. Going looking to perfect backfires or sounds is pretty pointless when we're still driving around on decade old tracks and mostly converted cars we can't easily share etc.