Game Stock Car Extreme v1.20 Released - UPDATED to V1.21

Renato Simioni

Reiza Studios
GSC Extreme.jpg


AMENDED TO INCLUDE V1.21 INFO

Main changelog for v1.21:

  • Corrected bug that caused CTD on startup in some systems (no longer requires adding a DEP exception for GSC.exe)
  • Lots of optimization work to improve FPS / stuttering issues
  • F-Extreme physics reviewed to rectify a few errors
  • AI revised for improved behavior and minimizing difficulties with tighter corners
  • Multiple qualifying rules introduced in v1.20 have been temporarily removed to fix some errors - it will be added back in the next update.
INSTALLATION:

If you had already updated to v1.20:

Run GSC Sync to update, or unrar this package into your GSC2013 folder, overwriting files when prompted.

If you had not yet updated to v1.21:

Check the info below:
Game Stock Car Extreme v1.21 is now available

IMPORTANT:
Mods that have loose files that conflict with original game files will cause trouble - make sure your "Shared" folder in particular is clean before you update. For the same reason mods & addon tracks might require some updating in order to work properly.

Full v1.21 installers will come shortly. In the meantime if you don´t have the game yet, head to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.21 with GSC Sync or one of the update packages below.

If you already have GSC2013 v1.15 installed, you may update to version 1.21 by running GSC Sync from your root GSC2013 folder.

Alternatively, download the update packages below (2.3GB in size) and unrar the contents into your GSC2013 folder, overwriting files when prompted:

GSC Extreme v1.21 UPDATE (link 1 - thanks to Sim Racing Evolution)
GSC Extreme v1.21 UPDATE (link 2 - thanks to NRT)
GSC Extreme v1.21 UPDATE (link 3)


Main changelog for v1.21:

Content

Cars:
  • Added Stock Car V8 2014 season to Stock Car V8 series
  • Added Formula Extreme series
  • Added Formula Vee series
  • Completed full Formula V12 field + updated graphics
Tracks:
  • Buenos Aires (4 layouts)
  • Spielberg (2 layouts)
  • Spielberg Historic
Features & fixes:
  • Added DRS functionality + rules (for F-Extreme / f-Reiza)
  • Added option to restrict prime / option tire compound selections per track
  • Revised tire physics on all cars in preparation to new tire model features currently in development
  • Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
  • Adjusted dirty air physics for more realistic behavior
  • Adjusted engine cooling properties in all cars
  • Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
  • Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
  • Increased rearview mirror resolution for all cars
  • Corrected FOV / POV + tv cameras to the same standards for all cars
  • Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
  • Adjusted trackside cameras in all tracks for more realistic framing / tracking
  • Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
  • Various environmental / lightining enhancements (new skies / fog and other updated shaders);
  • Introduced new Foliage shader which looks better & is more optimized to provide performance boost
  • Added 3d tyre lods at Granja Viana to help ease performance issues
  • Added 3d Armco at Interlagos

Known issues:
  • The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;
  • The AI for the F-Extreme does not use 8th gear or DRS;
  • The hard compound for the F-Extreme & F-Reiza does ot have its proper orange Pirelli sidewall label.
  • Championship races are being awarded double points.
All these should be sorted out in time for the next update.

Please direct your bug reports on v1.21 to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.

In need of support with Serial Number renewals or fingerprint mismatches? Please send an email to support@reizastudios.com or contact us via PM here supplying the email used in your purchase so we can better assist you.
 
Last edited:
ill repost this from the eta thread as its not a bug per se but im hoping its correctable & a dev or more knowledgeable user has a solution --

so, server was fast, update works, everything smooth BUT...i installed it to my modded folder & i'm getting a problem i had awhile back after modding where i can use reiza cars fine on non-reiza tracks, but the reiza tracks won't load.
it seems like a simple fix if i know what files i need/need to replace/remove...is anyone familiar with this issue or does anyone have any ideas?

i can also upload a crash log if that would help.
 
ill repost this from the eta thread as its not a bug per se but im hoping its correctable & a dev or more knowledgeable user has a solution --

so, server was fast, update works, everything smooth BUT...i installed it to my modded folder & i'm getting a problem i had awhile back after modding where i can use reiza cars fine on non-reiza tracks, but the reiza tracks won't load.
it seems like a simple fix if i know what files i need/need to replace/remove...is anyone familiar with this issue or does anyone have any ideas?

i can also upload a crash log if that would help.

Try deleting your Gamedata\Shared folder and running GSC Sync again to restore the v1.20 shaders (refer to the note regarding issues with 3rd party mods & tracks in the opening post).
 
I know, a lot of people here will be angry, because my post, but I am dissapointed with formula Vee (main reason, why I expected 1.20 so hard). Even without any aid and H shifter, I can change gears up and down without a clutch press. There is no need to lift throttle pedal for up gear or heel/toe to gear down also. I don˙t know how guys do that in real life, but it seems unrealistic to me.
If I made mistake somewhere in my game setup, I apologise in advance :).
 
I know, a lot of people here will be angry, because my post, but I am dissapointed with formula Vee (main reason, why I expected 1.20 so hard). Even without any aid and H shifter, I can change gears without a clutch up and down. There is no need to lift throttle pedal for up gear or heel/toe to gear down. I don˙t know how guys do that in real life, but it seems unrealistic to me.
If I made mistake somewhere in my game setup, I apologise in advance :).

With autoclutch off, also check your PLR file and make sure autoblip / autolift is set to 0 - these settings will be added to the UI in the next update.

Keep in mind while that will force you to lift / blip in gearshifts, you can still shift without using the clutch. A complete revamp of the drivetrain model is planned, not certain for GSCE though.
 
Last edited:
Thank you for your advice, I will try it right now. Otherwise, thanks for your hard work and I hope, you didn˙t take my previous post just as whining of a spoiled brat :).

edit:
I checked and I already had set it to 0. Thanks anyway :thumbsup:
 
I've downloaded update from your site, and inside there's only Locations folder... The file size was ~900MB

// rar file size from links from the first post seems alright (2,3GB)
 

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