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Misc Fix repetitive ai going off-track 1.4

eliminate ai repetitive off-track incidents at some corners

  1. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    Winner submitted a new resource:

    Fix repetitive ai going off-track - eliminate ai repetitive off-track incidents at some corners

    Read more about this resource...
     
    • Like Like x 3
    • Agree Agree x 1
  2. jason1968

    jason1968

    Messages:
    279
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    +173
    Thank you so much:thumbsup:, I finally raced at Monaco, without crashing all vehicles:).
     
  3. Donky

    Donky

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    34
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    +3
    In Canadian GP it doesn't work!!!
     
  4. naim

    naim

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    238
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    +20
    Could you please provide a fix for monza based on your ultimate realism mod, as we redline at 305kph
     
  5. luismfm

    luismfm

    Messages:
    55
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    +14
    Winner,

    What a crazy discovery, I tried various values, 1.0, 0.975, 0.95 and 0.9, every time you decrease value, more slower is ai, from 1.0 to 0.9 are 3 seconds in china, this is possible!?
     
  6. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    Glad you enjoy it.
     
  7. Winner

    Winner

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    256
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    +247
    Yes, there is still a little bit of fun at one of the corner for the first few laps, which I think is tolerable.
     
  8. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    I have not tried the mod (not mine). May be you can try using the original ctf files for monza in cars folders.
     
    Last edited: Apr 15, 2014
  9. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    Thanks for the feedback. I did not monitor the timing as I am more concerned with the off-track incidents. May be the ai are more cautious and try to stay on track with the mod.
     
  10. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    Winner updated Fix repetitive ai going off-track with a new update entry:

    Use specific parameter instead of global one

    Read the rest of this update entry...
     
  11. Tadeos

    Tadeos

    Messages:
    3
    Ratings:
    +0
    And what about classic tracks? Because Estoril and Brands H. have the same problem...
     
  12. ParkYongLee

    ParkYongLee

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    +210
    Impossible for Estoril, you can't touch a file you don't get access to.
     
  13. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    Can be done. Estoril and Brands not so bad, however will update if some want it or you can diy as mentioned in ver1.1.
     
  14. ParkYongLee

    ParkYongLee

    Messages:
    907
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    +210
    Estoril's file is in .nfs file, even if you place a new file in the default folder the game will not load it, unless you edit the raceload.jpk for the tracks' files to load a different file as last position.
     
  15. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
    No, if you have read, you will know I used files in ai folders. You can also refer to my other mod: ai going wide series.
     
  16. ParkYongLee

    ParkYongLee

    Messages:
    907
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    +210
    Ah, yes, I got confused by the tracks' folder as you've written it now only affects specific tracks and those circuits' files were put in the mod.
    Well, if the game will recognize an added entry for an other circuit, then it might be possible, yes.
     
  17. Winner

    Winner

    Messages:
    256
    Ratings:
    +247
  18. Donky

    Donky

    Messages:
    34
    Ratings:
    +3
    For me this was useless because it did not solve any off-track.
    My problems are in Canada and in Shanghai.
     
  19. samjealsha

    samjealsha

    Messages:
    164
    Ratings:
    +8
    when i tried this mod AI's were 3-4 seconds slower than their usual times
     
  20. naim

    naim

    Messages:
    238
    Ratings:
    +20
    Mee too, please help winner