Hi Inouk,
I have a V2.5 too. I believe from the wheel setup from the V2 to the V2.5 differs in a few things (also depends on the firmware your are on)
My settings are:
SEN = AUT
FF = 100
SHO= 100
ABS= 50
DRI= -05 (the biggest difference from a V2 setup. Here -05 its similar to 0 in a V2)
FOR = 100
SPR = OFF
DPR = OFF
In game I only set the gain to 65, the rest just as it comes as default
I also agree with having the FFB tool makes a big difference. Especially when you drive different cars often. And read the manual because there are really good explanations on how every setting affects the force feedback feeling of the wheel.
The V2.5 has input on the wheel to set FFB in game and it's way cool.Hate to show my ignorance, but just where are you putting the settings you mention above? Also, what FFB tool are you using.
Thanks for your help.
No worries jkoppenhaver, we all started not knowing, good thing that you are asking and trying to improveHate to show my ignorance
My lights and shaker on the pedals work out of the box after I installed the drivers from Fanatec. Do I need Fanaleds for any reason?
Fanaleds offers more ways to configure the LEDs and supports other games.
Question for v2.5 owners: how do you eliminate wheel oscillation when driving straight? My wheel is constantly see-sawing left and right with considerable force on the straights in Assetto Corsa.First, on your wheel settings turn your DPR and SPR settings to 0/off. I think the DRI setting is different on the 2.5 than my V2 but I believe you want to be in the middle of the available options to get unassisted rotation (adjust to taste), someone please correct me if I'm wrong on this one. SEN should be set to Auto so the game can set your wheel rotation based on what the car has in real life. I've always heard it's best to keep your FF at 100 and lower the in-game gain if it's too heavy/strong. You can also try turning the FOR down a bit but I generally leave that at 100 and do my adjustments in game.
In AC you adjust the strength with the gain slider and then use the road/slip/curb sliders if you want to amplify those individual feelings a bit, so if it's too strong try turning the gain down. And don't forget you can adjust the FFB of each car by using the +/- keys on the number pad when you're on track.
The simplest way would be to lower minimum force. If you already have that at 0% you need to reduce the force feedback in general.Question for v2.5 owners: how do you eliminate wheel oscillation when driving straight? My wheel is constantly see-sawing left and right with considerable force on the straights in Assetto Corsa.
Thanks!
Thanks - I'll check all of that and keep experimenting.The simplest way would be to lower minimum force. If you already have that at 0% you need to reduce the force feedback in general.
If you don't want that, you need a look up table (lut) that sits between the game and the wheel driver and works like this:
X% game output - > Y% wheel input.
The shaking happens due to too high forces at the first few degree of your wheel. Normally it shouldn't happen with 0% minimum force, 100% in assetto corsa and 100% (default) in the wheel driver.
Normally everything is coded and leveled to not clip or shake or do anything "bad" with these settings.
Thanks - I'll check all of that and keep experimenting.
I'd really appreciate it if people could share ALL of their on-wheel and in-game (Assetto) settings. I'm still a little lost as to what's subjectively 'best' to give me a good starting point.
Many thanks. I'm hoping to get good strong FFB forces but eliminate most (not all - I like a little fight on the straights) of the oscillation. At the moment if I let go of the wheel on the straights then it'll see-saw violently and the car will soon spin off.As @TheFlying5 said, check this setting:
DRI= -05 (the biggest difference from a V2 setup. Here -05 its similar to 0 in a V2)
If you have DRI more or less activated, the forces will make the selfaligning torque go nuts and oscillate on straigths. My V2 is setup so if I jerk the wheel left or right quickly and let go again, while going straight, the wheel settles really quick by itself and the car keeps going straight.
Many thanks. I'm hoping to get good strong FFB forces but eliminate most (not all - I like a little fight on the straights) of the oscillation. At the moment if I let go of the wheel on the straights then it'll see-saw violently and the car will soon spin off.