I heard a lot of stuff about F1 2010.
For my opinion it looks a little bit more arcade.
what do you think?
For my opinion it looks a little bit more arcade.
what do you think?
I think this thread is useless until the game is released .
Xose has strange ideas about what constitutes an arcade game, though sadly he is not alone. He is refering to the Anthony Davidson remarks in the Autosport review where he says many racing games are too difficult to drive.
So when he says "a simple touch can ruin all your race and that is not good" he's justifying the arcade mentality, because in real life and in simracing (not with enough intensity though) is like that, you touch a car in front of you and you loose your wing and your race. I could see in F1 2010 video that you can play squash with your car to overtake without trouble. Also talking about setups, they make a big difference in real life and in simracing, but Davidson finds it "boring"... sorry but if it exists has to be simulated if you want to create a sim.
He also talks about some sims being "too dificult" to drive... if they are too difficult, they are not exactly sims, as a sim has to be "as difficult", but I was not talking about that, I was talking about some real life variables he seems happy to drop to make the game "fun".
Maybe I misunderstood something, because I don't see why my ideas are "strange" when are the universally accepted definition of arcade/simulation.
Cya!
It's been said on record by numerous people from drivers to RE's in F1 that they don't tweak the car setup very much. On average they can get something like .400 out of setup tweaks.
Everything we've seen in videos are either people playing at conventions, or official videos that cut away just as ares are about to make contact. To say it's not a sim because you can't adjust the camber .01 degrees, or because the cars are a bit more forgiving...boggles my mind some of you sim elitists, boggles my mind
All that is very good, but again it depends on what were they trying to create. I can involve the teams and the F1 drivers to create a good console F1 game, all depends on what they focus on.All I have to say is that CM had SEVERAL drivers involved with F1 2010, not just Ant Davidson. Each team in F1 signed off on their cars and FOM has the final say on everything. This is likely as close as we're going to get an a true F1 experience aside from the team simulators and being an actual F1 driver.
If it's 80% sim, then it's a sim, but not having setups, allowing hard contact, and focusing on graphics IMHO doesn't make it a sim, but of course we have to wait to the release date. Until now, it doesn't look like that to me, and I don't think I should be blind to disagree on that.EDIT: Also, just in case some of you are blind, Burnout Paradise is arcade, and GT5 is simulation. If F1 is 80% sim. where does that put it? To each their own but I'd rather focus on laying down some consistent laps than tweaking the setup for 5 hours only to nail a perfect lap once...
If it's 80% sim, then it's a sim, but not having setups, allowing hard contact, and focusing on graphics IMHO doesn't make it a sim, but of course we have to wait to the release date. Until now, it doesn't look like that to me, and I don't think I should be blind to disagree on that.
Cya!.
You CAN adjust setups though. And as for damage, did Autosport confirm what the damage setting was in the video?
I believe the point Ant Davidson was making regarding setup was that he didn't want the game to be all about figuring out the perfect setup and tweaking the car for hours on end, but rather it should be about what you do on the track. So while a good setup will help you and may gain you a little time it is not the deal breaker it so easily becomes in some mods on rfactor. I think it is a fair point as most of us don't have the time or motivation to go through loads of data searching for the missing piece to make the car perfect. And even if we do i'm sure at times we all wish at times we could just go out on track and race instead!