• Home of the RD Le Mans Series by Vesaro
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Editing tires to pick up debris, flat spotting

Discussion in 'Automobilista' started by HK2014, Oct 26, 2016.

  1. Hey, I have recently converted a mod for personal use and wanted to make the tires picking up grass/dirt when going offtrack, and flatspotting when braking too hard for example.
    Do I only have to edit some files or do I have to create a new tire with already dirt/grass texture on it or something like this?

    thanks in advance
  2. Hi,

    Use the default Reiza textures for dirt/grass/sand pickup and flatspot texture, and map these textures on your tyre textures in 3DsMax. Look into an original Reiza carmodel as reference.
    • Like Like x 1
  3. Thanks for replying,
    Is 3DsMax the only way to map textures ? because it will takes ages for me to download it as my connection is very slow.
  4. Don't know if this is the only way as i always use 3DsMax. Blender or Collada are other alternative tools to do this, but never tried them.
  5. Hey,

    bringing my thread back to life, since i now have 3DsMax 2010. Firstly i started looking where are located the dirt/grass/sand/flatspot textures and found them inside the cmaps.mas in the vehicles folder. Then as i want to know how it works, i extracted the Gmt and DDS files (from Formula V10) and opened them all on 3DsMax, so i can see the entire car. When i focus my view on a tire (material window) i can see the different maps but absolutely no one related to dirt/grass/sand/flatspot. So i am asking you if you could help me to find this ?

    I also explored all the .VEH, .GEN files (and all the others) to see if there was any link between a tire, and its texture but i can't find how it works, i mean how the tire is supposed to know when its texture has to change ? when you drive on the grass, the tire will have grass texture added, i don't see how it can be done only on 3Ds Max, i mean, don't we have to add some code to a file to make the relation between a tire and its texture ?

    If you guys could bring some light on this i would be very thankful !
    • Agree Agree x 1