Tracks Custom Surfaces: The Car Falls From The Track When I Drive On Them

Hello everyone,
I need for help agian......I tried to make a racetrack in Blender for Assetto Corsa with custom surfaces (colored run off areas, gravel run off areas) and I converted for an in game test and this happened
1713360105444.jpeg

Here something wrong but I dont know what.......


And this is an other image about another surface which I'm not edited

1713360183562.jpeg




1713360283214.jpeg

And this is a screenshot from Blender if needed


and here is my surfaces list from the "surfaces.ini" file
[SURFACE_0]
KEY=ROAD
FRICTION=0.99
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0.0
VIBRATION_LENGTH=0.0

[SURFACE_1]
KEY=GRASS
FRICTION=0.85
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=0
DIRT_ADDITIVE=0.3
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

[SURFACE_2]
KEY=KERB
FRICTION=0.96
DAMPING=0
WAV=kerb.wav
WAV_PITCH=1.3
FF_EFFECT=1
DIRT_ADDITIVE=0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0.2
VIBRATION_LENGTH=1.0

[SURFACE_3]
KEY=ASPHALTPIT
FRICTION=1
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=1
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

[SURFACE_4]
KEY=GRAVELBED
FRICTION=1
DAMPING=10
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

[SURFACE_5]
KEY=GRAVELBED2
FRICTION=1
DAMPING=10
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

[SURFACE_6]
KEY=BUKOTERGREEN
FRICTION=0.99
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0.0
VIBRATION_LENGTH=0.0

[SURFACE_7]
KEY=BUKOTERGREEN2
FRICTION=0.99
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0.0
VIBRATION_LENGTH=0.0



Thank you for help


Sorry for my bad English.........and if I was unpolite
 
Physical surfaces (or objects) need to be named with a number at the start
i.e.
1BUKOTERGREEN_01
7GRAVELBED2_24

With no number at the start of the object name, AC doesn't see the object as 'physical' and the car will fall through it.
 
Physical surfaces (or objects) need to be named with a number at the start
i.e.
1BUKOTERGREEN_01
7GRAVELBED2_24

With no number at the start of the object name, AC doesn't see the object as 'physical' and the car will fall through it.
Thank you very much @Fat-Alfie

Edit: Thanks agian it worked
 
Last edited:

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top