In relation to rF1, Morgans are the 'easy' one, you still use both rear wheels but have them at half the thickness & run them with a 'locked differential' right beside each other.....
Thats what we did for the '34SS & then I found out later that SRW did the same with the 2012 Moggy....
I believe the Reliant mod did something similar with the steering...
As for the Elf above I'd have no idea but I suspect 1 set of wheels were only there for appearance sakes...
My fascination with sidecars is the
way in which they corner....
It's mostly about the torquesteering via the drive-line & the rear contact patch, in fact it's not all about the steering nor the weight bias & with modern racing sidecars & the amount of down force they generate they barely need a passenger at speed- check out clips of the IOM & the passengers barely stick their heads up through most sweepers & high-speed corners!
For a chair on the left, if you wish to turn left you need to power the bike
around the chair & to turn right you need to do almost the reverse to bring the chair
around the bike.
To do this at a decent speed requires quite a bit of finesse between steering, throttle &/or brakes....
Ive also thought a bit about the weight-shift problem & have considered possibly giving the drivers head weight & then making it non-visible & a more central location to the vehicle....
But THAT experiment would only come after getting the wheels to work properly....
BTW Thank you for answering Kunos....
Lee,
I think you should understand that a sidecar is much more than a "vehicle with 3 wheels".. the driver and passenger movements are as essential as the vehicle itself.
My father used to race sidecars & rode a street bike for years with one plus Ive also ridden them a few times, both road & race plus an off-road Wasp650...
It was scary at times but I survived without crashing & learnt a lot along the way...
Better than a few of his mates he taught anyway! LoL!
I think it's pointless to expect a race car simulator to allow you to simulate army trucks, offroads, sidecars, motorbikes, boats or airplanes.
I realize that there's limitations that even the most well thought out driving/racing sims can simulate & can see that boats/Skidoo's & especially planes would be a dead-end in such an 'environment' & 'proper' motorcycles already have a dedicated sim with GPBikes (& then again there's plenty of aircraft sims too), but then there's some vehicles that offer opportunities for experimentation...
this kind of behavior just leads to frustration and bad taste in your mouth. dont' be "that" guy.. be smarter.
I can understand that sentiment, I can....
But if a person is of an inquiring mind that enjoys experimenting, then (I find) the failures can often lead to new a understanding & possibly something which is completely different which can be of value to others...
Sometimes just knowing
why something wouldn't work can be of value too...
I guess in regards to mods it's down to what is & isn't released so that 'the water isn't muddied'....
After all, there's no point in releasing a mod that's
Thank you again for your time to interact with the community Kunos, it's great to see a sim builder doing so & a true breath of fresh air as well as an inspiration!
(Sorry about the long ramble too everyone)