Cars BMW M6 GT3

OTH they have the 2017 ADAC Masters winner, the C7 GT3 which is rather nice, and also the Bentley (another XL size rival for the M6). But yeah, the missing 488 and Huracán GT3s are a bit more frustrating, no to mention the lack of tyre pressure settings or lower/higher non-optimal ranges of tyre temps.
 
I almost started a crowdfunding page yesterday for this, bentley and acura. But then it occured to me no way in hell would i find 250 people to chip in 4 dollars / euros for a single car.
Well, that's a problem in our community. Most of the Simracers want all mods for free (even if it's a ripped car:thumbsdown:). There are a lot of people which already complain about 15 bucks for 6 cars.:confused: But they don't see, that the effort to make these cars with current standards has risen sharply.
 
Well, this is a question of scope and how the car racing game economy works in general.

The root of the problem is that American intellectual property right allow the owners of the original article to control use of a scale model, including computer models. There are lots of discussions about this from before computer games were big, where scale models including plastic kits had this big discussion going on whether they would be required to get a license for a scale model of a P-51 Mustang. And if so, after what kind of period the right to contol would expire (patents expire, trademarks do not).

Now in the 3D worls, the racing game companies have to license (or at least feel they have to, I'm not sure this has been tested in court). As a result you do not only have absurd mixes of cars in games (Assetto Corsa without a single Porsche according to non-mod state for how long? Please. That is ridiculous). We also have the manufacturers execute more control over the game releases than just design and names. It is obvious that the licenses that are given to Assetto Corsa are not only heavily influenced by marketing wrt which cars come out, it should also be clear to everybody who drove those cars in real life that there are very odd dynamic characteristics by manufacturer inside the game that do not exist in the real world.

It also leads to really annoying wasted work such as in the M6 GT3 which is probably finished inside Kunos but BMW prefers to pretend the M6 GT3 never happened and moved on to the M8. Same for the Mercedes Sauber C9 sprint version, which at least didn't waste a 3D model.

How do the gamers react? They redistribute all games' cars to all other games. And sometimes pretty badly. If you play by Kunos rules you are not allowed to read their own physics definitions so how do you get it right? Inside the game companies the same cars, that happen to be licensed, or at least are likely to be still licensed when they can be released, are done over and over by 3D artists. Which I suppose at least creates jobs.

Now gamers who want a collaborate effort have to start from their own 3D models. That would be a lot easier if people didn't waste their time copying game cars, which cannot be used for collaborative efforts (on github or whatever).

A person who really wants a specific car now needs all of the 3D modeling and physics skills (textures are probably coming easily after you release the thing). Paying somebody to do all this is $$$ and -worse- cannot be used straight for all games. The person who contracts making the 3D model needs to target one game to have a clear contract objective.

This is just idiotic. The cars should be developed like Open Source software. OSS is not released because people don't want to get paid for making tools. OSS exists because programmers wanted to stop worrying about their basic tools and spend their energy on something original instead, so they just share the tools so that the tools are developed only once in total. Instead of everybody first making all the tools, badly, and then running out of steam before actually useful work happens.

So a car's game model should be on github where all the text files (physics etc) can be hacked up for multiple games at will. The 3D model is a bit more tricky since it cannot directly be broken up into diff/patch/merge'able files. But as a starter a 3D model for one game would do, because as we see there is no shortage to make at least one-short ports of the 3D model to the other games.

License wise I estimate it would be a good starting point to:
- not use the car manufacturer's name
- not use the car model's name
- not use the car manufacturer's logo
- not use the car manufacturer's grille design

In the version that is committed to the central repository that is.

I can say that I would contribute $200 toward a 3D model of the F12 6-series that is detailed enough so that it can be used in multiple currently existing games, has a specific model export for AC right now, comes with a true open source license (GPL, MIT, BSD or whatever), is somewhat modular (wheels, controls etc are delivered separately) and has a basic set of variants (wider winged up version for GT3 is default, street fenders and lids are provided, maybe street interior, too).

Just putting my money where my mouth is. The F12 6-series is probably the oddest release that BMW did in the last 15 years, but there is some basic flair around it. And let's face it, BMW wants this thing forgotten, they will never allow releases, and I want to stick it to them.
 
Last edited:
I almost started a crowdfunding page yesterday for this, bentley and acura. But then it occured to me no way in hell would i find 250 people to chip in 4 dollars / euros for a single car.
I have no qualms paying 4 Euros for a good mod car - but either for a finished product or (less money) for a beta from a known modder or group. I have a problem with shelling out money up front for a potential mod that may or may not come some time in the future.
 
I think small donations are not worth it for something like that better if a serious group of 10-15 people done it together in my opinion, it can even be sold to the wider community once made for small money to somewhat cover the original cost.
 
Well I won't release it and or pay for a 3D model, but if someone want's to try the physics and tell me how it feels, if you have the chance to compare with the RE3 car or with others GT3, send me a pm, and of course the feedback is appreciated..
 
Hi guys !

So after 6 months some tests (around 200 sessions), and some tweaks (past few weeks finding good settings for aero, tires, fuel consumption, and ai), I'm finally happy to say i'm good with the physics !
I didn't learned 3D since January (SHAME) so the model used is still the same.. the sound is still the same as well.

May I share a video so you guys can give a look ? (will be ready in 2 hours)

IF feedback is positive about the physic of the car (with enough people testing it of course, like 3 may not count..) I will try to learn 3D to create my own model (see you in 2020).

Cheers !

Guillaume
 
Did you not pick up the guerilla mods version of the m6 from Facebook, Immanuel Vinke helped them with it. It’s pretty good and still being worked on.
 
we already have multiple high quality mods of this car
High quality? Agu Modding? Guerilla Modding? I downloaded both. They make me sick to my stomach... Using ripped models. Disgusting. There's still ZERO mod of this out there that uses absolutely scratch made model.
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top