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Tracks Biķernieki Race Track 0.4

Biķernieki Race Track in Riga, Latvia

  1. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    • Love Love x 4
    • Like Like x 3
    • Wow Wow x 1
  2. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    Good news for those who race against AI!
    I received a working pit lane .ai file and much better fastlane.ai file from an actual sports car driver :)
    https://www.dropbox.com/s/9n92p4legz5t58d/ai.zip?dl=0
    open the .zip file and drop the contents in /bikernieki/ai/
    replace the old ones
     
    • Like Like x 6
  3. SS454

    SS454

    Messages:
    58
    Ratings:
    +21
    hard to imagine this is a 0.3 version. It's amazing.

    Sector times need fixing though.
     
  4. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    Regarding the version numbering - it is not a linear scale :D
    at v0.6, i`ll be possible 90% done with the track. and with version 1.2 i`ll be probably 99% done ;)
    I`ve done significant work already in texturing and asset creation which will be re-used for remaining track layouts.
    I wanted to have rounded decimals for each finished configuration and layout. It is easier to track it like that.

    remaining tasks:
    - grass, tyremarks, grooves.
    - proper optimization
    - track descriptions
    - use of more advanced shaders for tarmac (normalmaps, fresnel and specular, detail maps)
    - pebbles and tyre particles outside of the racing groove
    - trackside objects (poles, flags, checkpoint buildings, finsh line, start lights, etc.)
    - finish buildings, trees and objects inside complex
    - lowpoly residential area outside the complex
    - forest outside the complex
    - moto track layout (extra 3km to detail - add lines, asphalt patches, fences, trees, ...)
    - speedway layout (add grandstands, barriers, details)
    - RX layout (3D scan the surface, detail it)
    - Drift layouts (tyremarks)
    - Kart track layout
    - probably much more I haven`t thought of yet..
     
    • Love Love x 3
  5. SS454

    SS454

    Messages:
    58
    Ratings:
    +21
    can sector times be fixed soon so I can start using this as time trial track? :D
     
  6. Jebus

    Jebus

    Messages:
    1,111
    Ratings:
    +503
    Holy crap man! I can already see this coming one of my favourites. Very much looking forward to future updates. Thanks!
     
  7. Berniyh

    Berniyh

    Messages:
    30
    Ratings:
    +6
    Great track, had a lot of fun in the 962C.

    Just two small things:
    1. I went off at the penultimate corner (long right), but then joined the track again, but noticed later on that I was a lap down even though I was only seconds behind the leader all the time. So I guess I must've "skipped" a sector?
    2. 8 sectors seems a bit like overkill?
     
  8. norbs

    norbs
    That cams guy. Premium

    Messages:
    176
    Ratings:
    +113
    A couple of extra cam files.
     

    Attached Files:

    • Love Love x 2
  9. Panar

    Panar

    Messages:
    3
    Ratings:
    +1
    Extremely good work!! The only problems I have are: The AI needs fixing, the cars are struck in the pitlane, and the second is that I can't see the 2 configurations from the Content Manager.
     
  10. Berniyh

    Berniyh

    Messages:
    30
    Ratings:
    +6
    That's because there is only one configuration in the archive.
     
  11. henrisal

    henrisal

    Messages:
    12
    Ratings:
    +2
    Track crashes AC in online session when I ESC -> pits in race. Qualifying it works fine.

    Here is some gibberish(for me) from the logs. Could help to solve this issue.
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEF859C3F9)
    000007FEF859C3F9 (MSVCR120): (filename not available): memcpy
    ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 000000003B166760)
    ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 000000003B166760)
    ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 000000003B166760)
    000000003B166760 ((module-name not available)): (filename not available): (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 000000000000000E)
    ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 000000000000000E)
    ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 000000000000000E)
    000000000000000E ((module-name not available)): (filename not available): (function-name not available)
    c:\program files (x86)\microsoft visual studio 12.0\vc\include\xstring (1142): std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >::assign
    d:\dev\dev_pc_master_race\acs\escmenutimetable.cpp (177): EscMenuTimeTable::refreshSession
    d:\dev\dev_pc_master_race\acs\escmenutimetable.cpp (598): EscMenuTimeTable::onVisibleChanged
    d:\dev\dev_pc_master_race\acs\escmenu.cpp (240): ESCMenu::onVisibleChanged
    d:\dev\dev_pc_master_race\acs\sim.cpp (2864): Sim::activateEscMenu
    d:\dev\dev_pc_master_race\acs\pausemenu.cpp (100): <lambda_689de9d81ce22d25060120089c225dd3>::operator()
    d:\dev\dev_pc_master_race\acs\accameramanager.cpp (157): <lambda_9999b7b5e9262cceb4c87404d6e040e9>::operator()
    d:\dev\dev_pc_master_race\kunossim\event.h (43): Event<ACCamera>::trigger
    d:\dev\dev_pc_master_race\ksgame\game.cpp (143): Game::onIdle
    d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
    d:\dev\dev_pc_master_race\acs\acs.cpp (475): wWinMain
    f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772D59CD)
    00000000772D59CD (kernel32): (filename not available): BaseThreadInitThunk
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007750A561)
    000000007750A561 (ntdll): (filename not available): RtlUserThreadStart

    Great work with the track. Nice for mod testing to have another accurate track where they race Legends cars.
     
  12. r66ba

    r66ba

    Messages:
    1
    Ratings:
    +0
    Hey, really good work. I was wondering if you were thinking about adding the other part of the race track too? I mean the witch kettle corner, this can attract alot of people, since its a really popular and a tricky section in drifting of course.
     
  13. cubadoo1

    cubadoo1

    Messages:
    36
    Ratings:
    +16
    Fantastic track , love the layout cannot wait for more updates . Thankyou.
     
  14. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    that part is already modeled, but I need to detail it - add kerbs and barriers, add nicer transition to grass and plant trees.
     
    • Like Like x 3
  15. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    martinsh updated Biķernieki Race Track with a new update entry:

    Biķernieki Race Track v0.4

    Read the rest of this update entry...
     
    • Love Love x 5
    • Like Like x 3
  16. Jebus

    Jebus

    Messages:
    1,111
    Ratings:
    +503
    Perfect timing! Just fired up my simrig and saw that the update is out. Thanks!
     
  17. Leonardo Ratafiá

    Leonardo Ratafiá

    Messages:
    818
    Ratings:
    +332
    hi, one question, what would be the "simple Drift configuration"? thanks
    the track is really good!
    I really love the short/"oval" configuration, for quick races is really fun!
    I made a new camera set, feel free to include it on the next release, I will probably do some more because I really liked this track
    https://drive.google.com/file/d/0Bx-JyGQr02MURko3SUhENnVzMjQ/view?usp=sharing
     
    Last edited: Oct 11, 2017
  18. martinsh

    martinsh

    Messages:
    15
    Ratings:
    +89
    What i meant of "simple" is that it is kind of "sandbox" drift layout. In future updates I`ll add actual drift configuration with barriers, boxes and decorations that are in real world counterparts. Meanwhile I`ll edit the original post and change "simple" to "sandbox" not to cause more confusion :)
    Thanks for the video, I yet have to test Caterham on my track. And your cameras will be included in next release, thanks ;)
     
    • Like Like x 1
  19. Leonardo Ratafiá

    Leonardo Ratafiá

    Messages:
    818
    Ratings:
    +332
    I only asked because maybe there where some layouts used for drifting, I was watching some drifting competitions on YT to find out which parts of the track are used. So it's pretty much a free drive layout.
    Thanks, I'll do a couple more cameras so you can include them.

    On a support topic, the oval layout with 10 AI cars gives 99% cpu on the start grid, so there's a need of optimization but being an early stage I just hope it evolves naturally
     
    Last edited: Oct 11, 2017
  20. Leonardo Ratafiá

    Leonardo Ratafiá

    Messages:
    818
    Ratings:
    +332
    The more I race on this track the more I like it!

    new replay cameras sent already to the author, hopefully we will get them included on the next update, whenever that is.
     
    Last edited: Oct 17, 2017
    • Agree Agree x 3
    • Like Like x 1