It doesn't work unfortunately. AI is all over the place. I think it is possible to modify original AI files and make them work since it is binary xml and tools are available. Some research should be done.So can we make use of other track AI of 2011????
So i have some doubtsI doesn't work unfortunately. AI is all over the place. I think it is possible to modify original AI files and make them work since it is binary xml and tools are available. Some research should be done.
1. Yes i had. They are useless and they bring red flag quickly so i wrote no AI.So i have some doubts
1.do you have the AI in the race even though they are all over the place
2.DRS Zones
Cool so we need to check the AI files1. Yes i had. They are useless and they bring red flag quickly so i wrote no AI.
2. No DRS zones.
Check PMDmitry. anyway i can get my hands on that bahrain so i can edit it?
I know only one way: direct edit of objects.pssg file. In short - nearly impossible right now. But maybe there is something i don't know yet.Does anyone know of someone who is trying to physically mod the tracks? Seeing as the 2010 layout is a pointless track anyway.
2. No AI. If I copy AI files from F1 2010 game crashes.
UPDATE: If i just decompile and then compile working AI xml file result will be quite different in size from original, and game will crash. Either there are hidden sections in F1 2011 AI files wich binxml doesn't know or just bug in this tool.It doesn't work unfortunately. AI is all over the place. I think it is possible to modify original AI files and make them work since it is binary xml and tools are available. Some research should be done.
And i've got with my tool:<gate id="0">
<position format="float3" />
<normal format="float3" />
Yep, binxml.exe skips just what AI needs most: track position and vector.406 : 15 18 1 6 0 410 (position -181.32 3.31 -121.94)
407 : 19 20 1 7 0 410 (normal -0.890975 0.0 0.453684)
<gate id="0">
<position format="float3" value=" -181.32 3.31 -121.94" />
<normal format="float3" value="-0.890975 0.0 0.453684" />
hope he can get itso, can you make a mod for bahrain for F1 2011?? (with AI included)
UPDATE: If i just decompile and then compile working AI xml file result will be quite different in size from original, and game will crash. Either there are hidden sections in F1 2011 AI files wich binxml doesn't know or just bug in this tool.
i wish you can get things rightNothing particular interesting, tested Hockeheim and working on xml compiler right now