@Bela Valko Thanks for responding, it was just a general question. I've since learned that the AI will perform differently on modded tracks. I'm new to mods so I didn't know there might be a difference.
Forgive my ignorance but is it normal for the AI to perform worse or lets say different on modded tracks than the standard tracks? I have a few modded tracks in rF2 and A/C and never really thought about the difference in AI behavior until this weekend after installing Mosport. The AI kept crashing, race after race, in almost every car that I tried. I had never experienced that before in rFractor2 so I tried another modded tracks, Croft, and had similar results. I also noticed strange physics, like cars rolling over after hitting a curb at very low speeds in both sims. Some of the tracks I've installed look and feel great but it doesn't appear like the AI was taken into the same consideration. Or is it just me?
He converted one track of mine without permission.