Thanks, good suggestion, I checked and the settings had carried over. To be certain I ran the game normally in full 4K (all good), then went back to VR and set all the video settings as before (and tried a few changes to see if I could improve things). Nothing seemed to make much difference. I don't know why but even with just one car on track the distance has lost all sharpness and become fuzzy (much worse image than GT Sport on PSVR for example) where previously all was fine. I've also noticed the menus and onscreen text is now unreadable too so something has changed significantly for me. The up close image in the car is good and the huD menus and dials are readable. The game is holding a steady 45fps as before but the distance fuzziness makes it near unplayable at the moment.
for me too the VR was worst in 1.0
I checked my settings (found in C:\Users\****\Documents\Assetto Corsa Competizione\Config\menusettings.json) and they have changed, plus there is more in the settings.
mine where in 0.7.2
"resolution":
{
"x": 1600,
"y": 1200
},
"useFullscreen": true,
"mirrorQualityLevel": 1,
"maxCarsVisible": 0,
"isMBlurEnabled": false,
"isAATemporal": true,
"colorSaturation": 1,
"sharpen": 0.80000001192092896,
"pixelDensity": 1.5,
"isHDRActive": true,
"mirrorDistance": 8000,
"horizonLock": 1,
"advancedSharpenFilter": false,
"materialsQuality": 0,
"temporalUpsampling": false,
"volumetricFog": false,
"bloomLevel": 0.30000001192092896,
"bloomQuality": 0,
"mirrorsResolution": 1,
"cameraDirtLevel": 3,
"foliageLodQuality": 0.30000001192092896,
"gfxPreset": 4
and in 1.0
"resolution":
{
"x": 1680,
"y": 1050
},
"useFullscreen": true,
"mirrorQualityLevel": 4,
"maxCarsVisible": 0,
"isMBlurEnabled": 0,
"motionBlurLevel": 1,
"isAATemporal": true,
"colorSaturation": 1,
"sharpen": 0.80000001192092896,
"pixelDensity": 1.5,
"isHDRActive": true,
"mirrorDistance": 25000,
"horizonLock": 1,
"advancedSharpenFilter": false,
"materialsQuality": 1,
"temporalUpsampling": false,
"volumetricFog": 0,
"bloomLevel": 0.30000001192092896,
"bloomQuality": 0,
"mirrorsResolution": 1,
"cameraDirtLevel": 3,
"foliageLodQuality": 3,
"whiteBalance": 9300,
"carLODSet": 1,
"hLODEnabled": true,
"colorScheme": 0,
"imageExposureGain": 0.40000000596046448,
"imageContrast": 0.5,
"gfxPreset": 4
I changed back all I could that was different, but I am sure the mirror quality level at 4 was killing my VR.
I am now back to what I had, not better, unfortunately, but not worst.
Let's hope some more optimization are on the way in the future.