Enable 100% mechanical damage in the race options.Curious where the damage is that was shown in pre 1.0 release pictures?
what simulator do you know that has real damage physics?I think the visual damage sucks big time. It's very arcadeish. One touch say on the right and the the whole car has damage. Nothing seems to break off. Pretty poor at this time.
what simulator do you know that has real damage physics?
what simulator do you know that has real damage physics?
Indy 500.
Seriously, wheels, bonnets, suspension parts etc. Many race sims have damage like I mention. The Geoff Crammond GP series have superb damage models. Didn't you know this?
But you'd rather just visual damage, honestly?
I rather have assetto corsa realistic visual damage than last century 3d damage...
Indy500....GP4??? are you for real???
You could at least mention richard Burns Rally, and i would accept its overall quality
damage model of their last sim ,NKpro was pretty goodWhat do you mean "am I for real?" I didn't have the time to list all the great sims that have good damage models in them.
Last century's race sims are actually better in most respects than the modern ones, unless all you value is pretty graphics? Is that it? You just like pretty graphics?
As for AC's realistic visual damge, are you sure you'd rather have that? I mean it's not at all relaistic is it? Be honest now. Have you ever driven a car and crashed into a barrier on the rght hand side only to get out later and find that all your car is now damaged with scuffed paintwork, even on the bits that did not touch. You would rather this than panels breaking off, wheels coming off, bonnets flying off, glass shattering etc etc.? Really?
Strange you actually prefer the old console arcade type of visual damage, but each to their own I say.
last century's race sims are actually better in most respects than the modern ones
then again .... the new beta models is ULTIMATE REALISMAlthough I agree people tend to idealise the past, I think Andy has a point.
In the past, developers would deliver an end product to the consumer (i.e. GP1/2/3/4/GPL/GTR etc). Once you would start the game, it would be feature complete and more or less bug free. After finishing their title, the studio went on to create a new title with better gfx/more features etc.
Since LFS/iRacing, it is a custom in the racing world to deliver a beta, let people pay for this beta and then develop the sim into the end product, thus skipping the previous way of working. Although the framework of for instance AC is good, we don't have changeable weather, dynamic racing line etc. Things that were already easily present in GTR1. That is a mere fact, and not an idealisation of the past.
I do understand that developpers need to fund themselves whilst developping and hence they chose this way of working. Yet at the same time it is the source of frustration if you compare the current titles to (completer) products in the past.
In all seriousness though, I could not disagree more with your statement that the older sims are better. People tend to look back on the past with very rose tinted glasses.
20 years from now people will be looking back at games like AC, rFactor 2 and iRacing thinking, "Those were the days. Games were better in those days."
Well we will have to agree to disagree Chris. Because I could not disagree with you more. I just don't judge race sims by how pretty they look and by how many calculations are being carried out in the tyre model etc. I judge them by their completeness to stand on their own if need be and not by a connection to the internet.
Geoff Crammonds F1 sims were a fine example of that too.
I look back on the past not with rose tinted glasses, but with prescribed NHS glasses that show me more detail. Take AI for example. Geoff Crammonds master pieces had far better AI, far better damage modelling and far better single player experience. Papyrus also had this in bucket loads in it's Indycar and Nascar titles. This was the time of complete and whole games, ready to play from the disk without resorting to multiplayer or DLC.
These past sims, including the likes of GTR, GTR2, the Race series, F1 99-02 etc etc also had better single player experiences than any of the games you mention above. In fact Iracing is purely online, so I doubt any one will compare that game with stand alone and complete offline games.
You see, I'm not like the majority of gamers these days, I have played race sims/games since the BBC micro. I have them all and I have played them all. I like casual race gaming, but I also like serious online (Iracing) but none, and I repeat none of the modern race sims are as good as GTR 2 for one example out of a few. GTR 2 has great single player experience, great graphics and great online play but most of all, it had immersion. It had everything going for it that made you keep it on your hard drive.
The same is true of my flight combat sims, my naval combat sims etc. I live in the past with those too, why? Because in days gone by, specialist developers concentrated on making the programmes full of playabilty. My all time favourite flight combat sim is still Jane's USAF, closely followed by Rowans Battle of Britain. Yes DCS is all the more realistic, but it is too technical for it's own good. Give me large full games that maintain your interest for ever.
Even today, after having some lovely looking fun with AC and PCars, I still go back to GTR2/Race07/GTR EVO for my better enjoyment. Yes the graphics might be poorer (which I don't see as a major impairment to racing on a computer) but they handle better, more realistic and involve me so much better than modern sims do.
I am hoping GSCE becomes the next GTR2 type game for me, but I am not holding my breath. It handles like GTR2 in it's physics etc, but it still needs more. It's getting there though.
cheers
Andy
But each to their own. This is just my opinion
That you prefer GTR 2 or F1 99-02 does not mean they are better. I prefer the colour red over green, but that doesn't make it a better colour.
You seem to judge AC by the racing immersion when driving against AI in a tournament structured way. Then yes, AC has nothing of it, we all now that AI is way off from perfect (or from other titles), we all now that AC has not tournament configuration system; we all now that iRacing does not even allow for single player, etc.
But anyway, this thread is about how damage works in AC, so we should move back to topic: Damage is feels really fake and arcadish, I really hope that they improve it soon or I will never buy AC! Oh wait, I already paid for it! Thieves!
What do you mean "am I for real?" I didn't have the time to list all the great sims that have good damage models in them.
Last century's race sims are actually better in most respects than the modern ones, unless all you value is pretty graphics? Is that it? You just like pretty graphics?
As for AC's realistic visual damge, are you sure you'd rather have that? I mean it's not at all realistic is it? Be honest now Pedro. Have you ever driven a car and crashed into a barrier on the right hand side only to get out later and find that all your car is now damaged all over with scuffed paintwork, even on the bits that did not touch. You would rather this than panels breaking off, wheels coming off, bonnets flying off, glass shattering etc etc.? Really?
Strange you actually prefer the old console arcade type of visual damage, but each to their own I say.
mod-edit: cleaned out inflamatory language, keep it civil please
Let me Open your eyes once more...
I prefer older sims in many aspects but i rather have this ONLY VISUAL damage present in Assetto Corsa than stupid simulated damage models that i know at "this point of the championship"...
And yes graphics are very important at this stage, if only you could play Assetto corsa 4K maxed out above 60fps in a 50" screen you would rather have this fantastic VISUAL DAMAGE sir....
But If Assetto one day includes realistic damage i'll be very very happy sir...
That's what you get for being the slowest racer in town...An AI car tapped my left rear wheel arch earlier and somehow the whole back of my car became crumpled...