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AC RC issue - Where is the visual damage?

Discussion in 'Assetto Corsa' started by grirvan, Oct 25, 2014.

  1. Curious where the damage is that was shown in pre 1.0 release pictures?
  2. Enable 100% mechanical damage in the race options.
  3. I think the visual damage sucks big time. It's very arcadeish. One touch say on the right and the the whole car has damage. Nothing seems to break off. Pretty poor at this time.
  4. Dan Allen

    Dan Allen
    I am the Pastor Maldonado of RaceDepartment.

    I've found that if you take a knock on the front end, you get visual damage around the edges and a cracked windscreen. I also found the bonnet/hood (depending on your geographical location ;)) will come loose, although it won't fly off.
    • Haha Haha x 1
  5. I love the visual damage at this stage. i rather have this than parts of the car jumping arround in a very arcade motion like Project Cars...

    what simulator do you know that has real damage physics?

    mod-edit: consolidated for you, please keep the forum tidy
    Last edited by a moderator: Oct 27, 2014
  6. Indy 500. ;)

    Seriously, wheels, bonnets, suspension parts etc. Many race sims have damage like I mention. The Geoff Crammond GP series have superb damage models. Didn't you know this?

    But you'd rather just visual damage, honestly?
    Last edited: Oct 27, 2014
  7. Dan Allen

    Dan Allen
    I am the Pastor Maldonado of RaceDepartment.

    For me, GSCE. YMMV
  8. I rather have assetto corsa realistic visual damage than last century 3d damage...
    Indy500....GP4??? are you for real???
    You could at least mention richard Burns Rally, and i would accept its overall quality
  9. What do you mean "am I for real?" I didn't have the time to list all the great sims that have good damage models in them.

    Last century's race sims are actually better in most respects than the modern ones, unless all you value is pretty graphics? Is that it? You just like pretty graphics?

    As for AC's realistic visual damge, are you sure you'd rather have that? I mean it's not at all realistic is it? Be honest now Pedro. Have you ever driven a car and crashed into a barrier on the right hand side only to get out later and find that all your car is now damaged all over with scuffed paintwork, even on the bits that did not touch. You would rather this than panels breaking off, wheels coming off, bonnets flying off, glass shattering etc etc.? Really?

    Strange you actually prefer the old console arcade type of visual damage, but each to their own I say.

    mod-edit: cleaned out inflamatory language, keep it civil please
    Last edited by a moderator: Oct 28, 2014
  10. Robert vd Heide

    Robert vd Heide
    Piloting RC Helicopters and sim Racecars

    damage model of their last sim ,NKpro was pretty good

    i can remember having to drive half the nordsleife with damaged suspention and a wheel hanging off :p
    Last edited by a moderator: Oct 28, 2014
  11. Chris

    Ted Kravitz Appreciation Society Staff Premium


    In all seriousness though, I could not disagree more with your statement that the older sims are better. People tend to look back on the past with very rose tinted glasses.

    Take sports for example: Some people still consider Rod Laver to be the best tennis player of all time. But the fact remains that the modern day players would wipe the floor with him. In fact, he'd have a hard time against any of the top 1000 players in the world. Such is the standard of the sport now, as it has developed over time.

    It's the same with Racing Sims. The modern day racing sims are vastly more complex than the older generation of sims. Sure the older sims did very well with what they had, but they had to deal with very little compared to the modern day sims, both in terms of in-game calculations, and client-based PC variability & compatibility.

    20 years from now people will be looking back at games like AC, rFactor 2 and iRacing thinking, "Those were the days. Games were better in those days."
    Last edited: Oct 28, 2014
    • Agree Agree x 4
  12. Although I agree people tend to idealise the past, I think Andy has a point.

    In the past, developers would deliver an end product to the consumer (i.e. GP1/2/3/4/GPL/GTR etc). Once you would start the game, it would be feature complete and more or less bug free. After finishing their title, the studio went on to create a new title with better gfx/more features etc.

    Since LFS/iRacing, it is a custom in the racing world to deliver a beta, let people pay for this beta and then develop the sim into the end product, thus skipping the previous way of working. Although the framework of for instance AC is good, we don't have changeable weather, dynamic racing line etc. Things that were already easily present in GTR1. That is a mere fact, and not an idealisation of the past.

    I do understand that developpers need to fund themselves whilst developping and hence they chose this way of working. Yet at the same time it is the source of frustration if you compare the current titles to (completer) products in the past.
    • Like Like x 2
  13. Robert vd Heide

    Robert vd Heide
    Piloting RC Helicopters and sim Racecars

    then again .... the new beta models is ULTIMATE REALISM

    in most classes of motorsport they are hoping for the next update of materials,
    and usually a season is a development in proces ;)
  14. Well we will have to agree to disagree Chris. Because I could not disagree with you more. I just don't judge race sims by how pretty they look and by how many calculations are being carried out in the tyre model etc. I judge them by their completeness to stand on their own if need be and not by a connection to the internet.

    Geoff Crammonds F1 sims were a fine example of that too.

    I look back on the past not with rose tinted glasses, but with prescribed NHS glasses that show me more detail. Take AI for example. Geoff Crammonds master pieces had far better AI, far better damage modelling and far better single player experience. Papyrus also had this in bucket loads in it's Indycar and Nascar titles. This was the time of complete and whole games, ready to play from the disk without resorting to multiplayer or DLC.

    These past sims, including the likes of GTR, GTR2, the Race series, F1 99-02 etc etc also had better single player experiences than any of the games you mention above. In fact Iracing is purely online, so I doubt any one will compare that game with stand alone and complete offline games.

    You see, I'm not like the majority of gamers these days, I have played race sims/games since the BBC micro. I have them all and I have played them all. I like casual race gaming, but I also like serious online (Iracing) but none, and I repeat none of the modern race sims are as good as GTR 2 for one example out of a few. GTR 2 has great single player experience, great graphics and great online play but most of all, it had immersion. It had everything going for it that made you keep it on your hard drive.

    The same is true of my flight combat sims, my naval combat sims etc. I live in the past with those too, why? Because in days gone by, specialist developers concentrated on making the programmes full of playabilty. My all time favourite flight combat sim is still Jane's USAF, closely followed by Rowans Battle of Britain. Yes DCS is all the more realistic, but it is too technical for it's own good. Give me large full games that maintain your interest for ever.

    Even today, after having some lovely looking fun with AC and PCars, I still go back to GTR2/Race07/GTR EVO for my better enjoyment. Yes the graphics might be poorer (which I don't see as a major impairment to racing on a computer) but they handle better, more realistic and involve me so much better than modern sims do.

    I am hoping GSCE becomes the next GTR2 type game for me, but I am not holding my breath. It handles like GTR2 in it's physics etc, but it still needs more. It's getting there though.

    But each to their own. This is just my opinion
  15. That you prefer GTR 2 or F1 99-02 does not mean they are better. I prefer the colour red over green, but that doesn't make it a better colour.

    You seem to judge AC by the racing immersion when driving against AI in a tournament structured way. Then yes, AC has nothing of it, we all now that AI is way off from perfect (or from other titles), we all now that AC has not tournament configuration system; we all now that iRacing does not even allow for single player, etc.

    AC excels at giving you a car and a track and you just hotlap, by yourself. The physics, the graphics, the steering input, the force feedback, the different characters of the cars...

    Moreover, you are complaining that AC is in a non complete form. Well, we all know that too. I am sure that you noticed the "Early Access Game" banner in steam, that comes with the following text:

    Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development.

    I am no particular fan of early access, but the alternative would be that we would still being waiting to hear more rumours about this Italian simulator that someone said it will be cool. And Kunos will probably have no money to secure the licence content of RUF, Spa, Mercedes, Cobra, Alfa Romeo, etc.

    But anyway, this thread is about how damage works in AC, so we should move back to topic: Damage is feels really fake and arcadish, I really hope that they improve it soon or I will never buy AC! Oh wait, I already paid for it! Thieves!
    • Haha Haha x 1
    • Agree Agree x 1
  16. Well actually Adria, it does to me. To me only. The fact that I have a personal preference is just that, a fact. To me GTR 2 is better and having extensively played them all I think I can have a solid opinion. And green is better than red for me too and that is also a fact. But we digress, you seem to think I am merely comparing AC to sims of old. I'm not. I am comparing new sims to old. I actually think AC has a better future and hopefully will include many of the things I want.

    Back to the damage model it currently has, well it looks like they copied it from Test Drive unlimited or one of the first need for speed games. Toatally dismal.
  17. Let me Open your eyes once more...
    I prefer older sims in many aspects but i rather have this ONLY VISUAL damage present in Assetto Corsa than stupid simulated damage models that i know at "this point of the championship"...
    And yes graphics are very important at this stage, if only you could play Assetto corsa 4K maxed out above 60fps in a 50" screen you would rather have this fantastic VISUAL DAMAGE sir....
    But If Assetto one day includes realistic damage i'll be very very happy sir...
  18. You have officially lost me Pedro.

    Stupid simulated damage models? 4K maxed out?


    I have just put my underpants on my head and stuck a pencil up each nostril if it makes you happier. ;)
    • Haha Haha x 1
  19. Connor Caple

    Connor Caple
    Slowest Racer in Town...

    An AI car tapped my left rear wheel arch earlier and somehow the whole back of my car became crumpled... :roflmao:
  20. That's what you get for being the slowest racer in town...