1934 Maserati 8CM Grand Prix

Cars 1934 Maserati 8CM Grand Prix 1.03

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Historic Sim Studios LLC submitted a new resource:

1934 Maserati 8CM Grand Prix - Maserati's 1934 750kg Grand Prix racecar


The Historic Sim Studios team is proud to present the first of our 1934-1935 Grand Prix cars for Assetto Corsa, our 1934 Maserati 8CM.

View attachment 715949

History of the Car:
The 1934 Maserati 8CM was powered by a 3.0-liter supercharged straight-eight engine that could produce up to 240 horsepower. The car had a top speed of around 155 miles per hour and could go from 0 to 60 miles per hour in just over 6 seconds. It featured a...

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Historic Sim Studios LLC updated 1934 Maserati 8CM Grand Prix with a new update entry:

v1.03

Changelog:
1. Updated aero damage.
2. Updated F6 cameras.
3. Revised AI fuel consumption.
4. Minor revision to fuel consumption.
5. Revised differential to be an accurate open diff (0.05 coast & 0.05 power).
6. Revised setup options, including matching fuel load setup options to actual capacity of fuel tank in car.ini.
7. Some shader updates on chrome.
8. Slight alterations to inertia box to dial in the car.
9. Revised brakes and brake temp physics.
10. Revised V1930s tire physics...

Read the rest of this update entry...
 
Many thanks for an amazingly fun to drive, rude and crude car... while it worked: just updated to CSP 0.2.3 preview 211 and this torque monster can't get a grip on the tarmac, feels as trying to drive on ice; on very icy ice. Doesn't happened to me with other moded or original cars so far.

It also has an issue with a track that suits it particularly well: Fonteny. Many of us are aware of what I call "Le Phantome de Fonteny", an invisible obstacle in the middle of the track which makes some car's colliders crash, and this Maserati is sadly one of them.

Hope all af this can be easyly fixed in a future 1.4 version.
 
Many thanks for an amazingly fun to drive, rude and crude car... while it worked: just updated to CSP 0.2.3 preview 211 and this torque monster can't get a grip on the tarmac, feels as trying to drive on ice; on very icy ice. Doesn't happened to me with other moded or original cars so far.

It also has an issue with a track that suits it particularly well: Fonteny. Many of us are aware of what I call "Le Phantome de Fonteny", an invisible obstacle in the middle of the track which makes some car's colliders crash, and this Maserati is sadly one of them.

Hope all af this can be easyly fixed in a future 1.4 version.
Currently HSS is NOT supporting CSP v0.2.3 preview 211.

The recommended CSP version is v0.2.3 preview 1.

Do to the drastic changes in preview 211 (and some bugs within 211), we are going to wait for the next CSP update before we begin releasing any updates supporting the extended physics changes.

For those of you who use Pure, you may also know that Peter Boese is also recommending that Pure users avoid preview 211 for now. So this is not a decision HSS is making alone in the AC creator community.

This is one of the largest changes in how extended physics work since CSP was first created. It will require the development of new tires and suspension for every single HSS car, which is a massive task which will take several months of work.
 
Currently HSS is NOT supporting CSP v0.2.3 preview 211.

The recommended CSP version is v0.2.3 preview 1.

Do to the drastic changes in preview 211 (and some bugs within 211), we are going to wait for the next CSP update before we begin releasing any updates supporting the extended physics changes.

For those of you who use Pure, you may also know that Peter Boese is also recommending that Pure users avoid preview 211 for now. So this is not a decision HSS is making alone in the AC creator community.

This is one of the largest changes in how extended physics work since CSP was first created. It will require the development of new tires and suspension for every single HSS car, which is a massive task which will take several months of work.
Good to know, I'll revert to 0.2.2.

Thanks!
 

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