GTRevival Shows Two "Eye Candy" Group C Cars

GTRevival Group C Jaguar XJR-9 Nissan R89C Interlagos.jpeg
Not much is known yet about the content that is going to be in GTRevival, but new teaser images should pique the interest of many sim racers: Straight4 Studios Head Ian Bell has shared two Group C cars in action at Interlagos, which could hint at where the upcoming sim is going.

Image credit: Ian Bell/Straight4 Studios

When the first in-engine shot of an Audi R8 LMS GT3 Evo II were published, concern about GTRevival - not GTR Revival, as the WIP title of the sim used to be initially - being "yet another GT3 sim" started to appear in some sim racers. They were quickly put to rest via a screenshot of the interior of a Ferrari 550 GTS Maranello - a GT1 vehicle that was present in the past GTR titles that much of the Straight4 team had been involved almost 20 years ago.

The latest images again have a connection to past titles of the team, as both the Jaguar XJR-9 and Nissan R89C were present in Project CARS 2 that Bell's Slightly Mad Studios created. The Group C sports cars can be seen at Interlagos, with the Jaguar trailing the Nissan through the S do Senna in an "eye candy" post made by Bell.


Throwback to Project CARS 2 Content​

Project CARS 2 featured a deep Group C grid rarely seen elsewhere, with the Porsche 962C and Sauber C9 joining the XJR-9 and R89C. All four cars also had Le Mans longtail versions available. Additionally, the Nissan GTP ZX-Turbo could be found in the class, although this was not a Group C car but was placed in the category in order to avoid it having no competition. It was the only vehicle in the category that did not feature a longtail version.

Considering the upcoming sim's title and the three historic cars that have been shown thus far, coupled with polls about which series GTRevival should feature including the likes of the 1973 World Sportscar Championship, it feels like Straight4 is aiming to create an hommage to endurance racing through the ages. This would open the door to even more exciting content for both cars and circuits - we do not know about you, but the thought of properly-simulated sports car races from the 1950s or early 1970s certainly gets us all excited already, as premature as that may be.

GTRevival Group C Jaguar XJR-9 Interlagos.jpeg

"Eye candy" certainly describes the monstrous Group C cars from the late 1980s well - and likely makes sim racers curious about what else GTRevival is going to have in store. Image credit: Ian Bell/Straight4 Studios

As Bell stated in his recent interview with OverTake, GTRevival is not going to feature just one championship. The Straight4 CEO also hinted at the GT3 Audi simply being a test mule that does not imply anything about the content in the sim. The studio is aiming for a release in late 2024, with GTRevival being available on PC and current-gen consoles.

Your Thoughts​

How do you like the Group C screenshots? What type of content would you like to see in GTRevival? Let us know in the comments!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It's doubtful but I hope they are making this based on some kind of championship. I miss the days of having a sim for NASCAR, one for Indy, toca ect. We don't have many aside from yearly f1 releases that actually focus on a series anymore. For me that's a real shame.
 
Premium
Looks good, if the AI can actually manage to drive these things properly I wouldn't mind racing in a lower (slower) class and have these thunder past me, something many sims can't manage to do right.
Jeezzzz guys, I said "if"

Why has every single thread got to become a "I know better than you" battleground?
 
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We don't live in the iron age anymore, c'mon guys! I can't believe programming an AI that do what is supposed to do in a track, with other cars, is so difficult nowadays. I remember the old Geoff Crammond GPx AI, and I remember it was good! I'm sure it's just a matter of willing to spend time programming it that is lacking.
Where is that "optimistic" reaction with a rainbow figure we have in others forums?

I used to think the same regarding G Crammond games, then I was educated about how easier it is to do that when you have only one class of cars in the game.

But I partially agree with you, since some of today's sims have only one class of cars and the AI is still bad. :rolleyes:
 
So, any other series on the block?
Maybe something from your own and your new friends closet?

How'bout some modern roar? With modern eye candy?
 
Wierd, when LMU was first presented people instantly started complaining about content being reused and MSG being greedy, while there will be obviously alot of scratch made and updated content needed for that product to work. For GTRevival I haven't seen anything that isn't recycled, even multiple times and it's pretty obvious where this strategic partnership with Reiza is heading. What are we going to bet that we will see the XJR-9 in AMS2 aswell as part of the Le Mans DLC? Why is nobody complaining, that people pay for the same car three or even four f*cking times? The Nissan 89C has been in PC2, PC3, AMS 2 and now GTRevival. That track is most likely the same as in PC3, AMS2 and now GTRevival. So please explain to me why I should buy this product when it offers the same content that we have seen allready multiple times in similar products? Will it blow everything else out of the water once again? :rolleyes:
 
Wierd, when LMU was first presented people instantly started complaining about content being reused and MSG being greedy, while there will be obviously alot of scratch made and updated content needed for that product to work. For GTRevival I haven't seen anything that isn't recycled, even multiple times and it's pretty obvious where this strategic partnership with Reiza is heading. What are we going to bet that we will see the XJR-9 in AMS2 aswell as part of the Le Mans DLC? Why is nobody complaining, that people pay for the same car three or even four f*cking times? The Nissan 89C has been in PC2, PC3, AMS 2 and now GTRevival. That track is most likely the same as in PC3, AMS2 and now GTRevival. So please explain to me why I should buy this product when it offers the same content that we have seen allready multiple times in similar products? Will it blow everything else out of the water once again? :rolleyes:
Maybe because this is a new game, scratch made, and even if they are "recycling" a 3D model, none of the underpinnings of the game will be the same, nor do we know how much it will cost?... And by the way, you are wrong, i've seen people here complain, about AMS2 getting recycled stuff, a lot..
 
Wierd, when LMU was first presented people instantly started complaining about content being reused and MSG being greedy, while there will be obviously alot of scratch made and updated content needed for that product to work. For GTRevival I haven't seen anything that isn't recycled, even multiple times and it's pretty obvious where this strategic partnership with Reiza is heading. What are we going to bet that we will see the XJR-9 in AMS2 aswell as part of the Le Mans DLC? Why is nobody complaining, that people pay for the same car three or even four f*cking times? The Nissan 89C has been in PC2, PC3, AMS 2 and now GTRevival. That track is most likely the same as in PC3, AMS2 and now GTRevival. So please explain to me why I should buy this product when it offers the same content that we have seen allready multiple times in similar products? Will it blow everything else out of the water once again? :rolleyes:
Licensing probably a big reason for content recycling.
 
Maybe because this is a new game, scratch made, and even if they are "recycling" a 3D model, none of the underpinnings of the game will be the same, nor do we know how much it will cost?... And by the way, you are wrong, i've seen people here complain, about AMS2 getting recycled stuff, a lot..
Don't get me wrong, I understand the concept of recycling content. Today there is a marketplace for 3D assets, textures, materials and everything else that a game designer can dream of. It even makes sense to some extend. Yet I don't see the scratch made game that you are seeing but assets ported from one game engine to another and sold several times by two studios that are part of a strategic partnership. And it's not just one 3D model, but all that we have seen from GTRevival as of yet. So my question still stands: what does it make inherently different so that I as a potential customer and fan of racing games should basicly pay two times for the same content by the same company? And I think that's a perfectly valid question. I know, every cow has more than one nipple ...
 
Don't get me wrong, I understand the concept of recycling content. Today there is a marketplace for 3D assets, textures, materials and everything else that a game designer can dream of. It even makes sense to some extend. Yet I don't see the scratch made game that you are seeing but assets ported from one game engine to another and sold several times by two studios that are part of a strategic partnership. And it's not just one 3D model, but all that we have seen from GTRevival as of yet. So my question still stands: what does it make inherently different so that I as a potential customer and fan of racing games should basicly pay two times for the same content by the same company? And I think that's a perfectly valid question. I know, every cow has more than one nipple ...
Ok, so what about "moddable new scratch made physics engine in UE5 graphics., with new tech for comments/race engineer" ?...
 
Where is that "optimistic" reaction with a rainbow figure we have in others forums?

I used to think the same regarding G Crammond games, then I was educated about how easier it is to do that when you have only one class of cars in the game.

But I partially agree with you, since some of today's sims have only one class of cars and the AI is still bad. :rolleyes:
I can't believe in 2023/24 no developer is able to program an AI that behaves realistically in every track, no matter the car/Series.
 

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